(solved) identify user tool type
Monkey Targets Forums/HTML5/(solved) identify user tool type
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I would like to identify with what tool a user consult my html app. For example, with a PC, a user can type directly on keyboard. For a smartphone, you need to enable keyboard to show the keyboard. Ok i could enabling keyboard by default but my problem is : i am in a special loop that can be controlled by user to scan keyboard and i must close the keyboard when it's finished. So if a smartphone user wach the keyboard open and close any time it's going to be uggly. So, how can i identify if the user have a PC or if he use a smartphone ? |
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I think getting the UserAgent can be handy:Import dom Extern Global navigator:Navigator Public Function Main() Print navigator.userAgent End This tells you some useful information both about browser and platform: In my PC it was Mozilla/5.0 (Windows NT 6.1; rv:34.0) Gecko/20100101 Firefox/34.0 |
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Ziggy, I think you're complicating things. You don't need your own external bindings, 'dom' already handles this for you: ' Obviously, you don't have to print it, but you get the idea; just a normal 'String'. Print(window.navigator.userAgent) That's it, 'window' is provided by 'dom', and it has the 'navigator' object inside of it. From there, just check against the user-agent. External bindings are a good idea if you have an existing JavaScript routine you want to use. For example, if you want to use JQuery or something similar. I suggest searching around for the best methods for detecting mobile user-agents. This is also something that's commonly done on the backend, not the front-end with JavaScript/Monkey. But in the case of a game, I can see why you'd want to use a front-end check. There's a number of StackOverflow posts you could look at. You could either use external bindings for JavaScript, or you could take advice about common user-agents and keep it as purely Monkey. Google and especially StackOverflow are every developer's friends. Might I add that Monkey's DOM module is awesome, and if I used HTML5 more often, it would be a huge time saver. |
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Thank you alot ! |