requestAnimationFrame
Monkey Targets Forums/HTML5/requestAnimationFrame
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I was reading on some HTML5 canvas optimizations, and then I stumbled on this: http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/ It talks about a "requestAnimationFrame", which aims at 60 fps - I didn't understand a lot of whats really going on with this, so anyone here, experienced with html5/JS/Canvas can comment? Would this be something to help in monkey performance? |
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I an back to this theme again. Now I try to change html5 target to use requestAnimationFrame() always, not only for SetUpdateRate(0) It doesn't speed up html5 app/game, but helps drop CPU loading about 2 times for desktop browsers (really in virtual machine where it has no hardware acceleration). |
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Most of android devices don't support requestAnimationFrame() http://caniuse.com/#feat=requestanimationframe |