Very annoying Chrome bug with DrawImageRect
Monkey Targets Forums/HTML5/Very annoying Chrome bug with DrawImageRect
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Hello, I'm experimenting a very annoying bug in Chrome: DrawImage called after a DrawImageRect WITH rotation are not stable ! I mean not drawn the same way. Here is an example of a scaled down display that draws 6 (128x128) sprites with DrawImage. When the mouse is over a sprite I zoom and rotate it with DrawImageRect. Then the following sprites (drawing order) are moving a little bit depending on the rotation value and global scale ! With IE9 there is no problem, neither with all other targets (glfw, ...) By the way if you use a 128x128 sprite with a one pixel thin grid in it you'll find interesting to see how good are different targets/browsers to handle scaled down bitmaps (in this case IE9 is surprisingly efficient) May be I'm doing something wrong ? |