Sending score to VBArcade high score table

Monkey Targets Forums/Flash/Sending score to VBArcade high score table

TransAmDan(Posted 2015) [#1]
I'm finally going to write my own game. Made one in the past many years ago for the PS2 and PC. I currently run a car club website, and we have an arcade section. I will be writing a vehicle related game at some point.
This is the arcade page with one of the games:- http://www.solent-renegades.co.uk/arcade.php?game=pacman
When you finish the game, you can submit your score. I'm not sure how the submitting of score is done. I want to check that is is possible. Is it just a return value at the end of your code when you app closes like you would do in C++. I haven't written anything in Monkey X, but before I purchase the studio version I wanted to make sure I can play and submit scores in the arcade section of the forum if I output my game as Flash (or whatever is required).
I'm not sure what the arcade code is expecting, perhaps the score is returned in form data, so I have asked the same question on the writers of the Arcade forum code. http://www.dragonbyte-tech.com/f111/going-write-my-own-game-how-scores-submitted-17802/
So between this Monkey X community and the DragonByte VbArcade I should be able to find a solution to the problem before I start.

Many Thanks in advance.


TransAmDan(Posted 2015) [#2]
Maybe I should have posted under General Mokey code. Can admin move this thread to
http://www.monkey-x.com/Community/topics.php?forum=207


TransAmDan(Posted 2015) [#3]
Found info on game score submission.

http://www.vbadvanced.com/forum/showthread.php?46270-v3-Arcade-Game-Modification-Guide

Next to find out how to pop this AS2 code into MonkeyX.


ImmutableOctet(SKNG)(Posted 2015) [#4]
I'm no expert on the 'HttpRequest' stuff, but this looks like a simple "POST" message, which Monkey has support for. I only skimmed the code, so I'm not really providing a solution, but you could always look at this. That module is available on several of the targets, including the Flash and HTML5 targets. If you had to, you could still use external ActionScript code, though.


TransAmDan(Posted 2015) [#5]
Brilliant, thanks, that gives me hope.