How to set stage size at runtime?
Monkey Targets Forums/Flash/How to set stage size at runtime?
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Could you kindly tell me if it is possible to make an SWF that would automatically adjust it's stage size depending on the device screen dimensions? I know we can set the fixed size by using [SWF(width="640",height="480")] in the ActionScript file. However, [SWF(width="100%",height="100%")] is not valid. And game.stage.scaleMode = StageScaleMode.EXACT_FIT just applies scaling after everything is already rendered by Monkey, which produces distorted and pixelated output. Any ideas? Thank you. |
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use native code, add it on your module, stage.stageWidth = xxx stage.stageHeight = xxx |