Distributing with Adobe Air?
Monkey Targets Forums/Flash/Distributing with Adobe Air?
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Is it possible to take a Flash or HTML5 build of my game and distribute it as an Adobe Air app somehow? |
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that's strange, why need distribute with adobe air ? try with flash develop,,, |
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What is flash develop? I'm trying to think of a way to distribute my games in Flash to multiple platforms to run on the desktop - kind-of like a PC game. I like how Flash bundles all the assets into one file, whereas GLFW requires the data folder with my raw image files for anyone to mod. EDIT: I guess I could just convert the SWF to a projector file. |
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aw sorry i forgot to respon,, you can recompile using flashdevelop or by running packageapp.bat(create new project),, www.flashdevelop.org swf can be decompile, using like swf decompiler,, |
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here are online decompiler http://www.showmycode.com/ it is possible to grab code from flash-apps, java-classes ... here is a decompiler that can extract graphics: http://www.chip.de/downloads/Sothink-SWF-Decompiler_37636234.html I do not know if it is possible to protect AIR i found some pages with code signing cetificates or adding licenses to AIR but this page show that it is possible to grab source from AIR and manipulate AIR-App with license manager: http://nitrolm.com/2009/06/how-to-hack-an-air-app-swf/ android app can also decompiled: http://stackoverflow.com/questions/1249973/decompiling-dex-into-java-sourcecode but it is much harder to copy and paste I really dislike to publish app as JS or Flash - this is really unsafe. This is only suitable for freeware or games with in-app-purchase Better is a native compiled binary... By the way: Angry Birds is also available as Flash: http://chrome.angrybirds.com/ |
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I'm not concerned about decompiling, it's more of a simplified method of distribution that I'm looking for. If I can build once to Flash, then bundle that as an Air app, I can just put a single link on my website to play my game on your computer, with an icon on your desktop, and I would only have to maintain the one target (flash). And it can run on any platform that supports Air. No Mac or Windows store required either (I don't believe). |
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time ago i downloaded a android air game from google app store it don't run out of the box and i must install air first this was done automatically |