My First Flashy Monkey...

Monkey Targets Forums/Flash/My First Flashy Monkey...

Brucey(Posted 2011) [#1]
This is my first Monkey app using Mojo (Yes, really!! Until now I've been playing around with my Qt target)

http://brucey.net/programming/monkey/misc/demos/pages/stacktest/index.html

Monkey (tweaked Pro 30) in Flash + native (AS3) Box2D :-)

.. the circle is solid because I was lazy, and used this :
DrawCircle center.x() * drawScale, center.y() * drawScale, circle.GetRadius() * drawScale

But it saved me writing a line-based circle method.


degac(Posted 2011) [#2]
Great, time for 'Angry Monkeys'!!!

Seeing your post things seems so easy...(QT in less a week, Box2d in a night?!)...


GW_(Posted 2011) [#3]
Awesome!
You need to do a tutorial about integrating a native api like box2d with monkey.


pinete(Posted 2011) [#4]
wow it's cool!
could be great if you explain how did you integrate box2d with monkey, as _GW says.. :)


Brucey(Posted 2011) [#5]
There's not much to it really... I suppose it's generally similar to Warpy's example for HTML5, although I haven't actually read all of that post.

And I imagine it will all break as Mark changes stuff.

Qt in less a week

Not really. I'd had some basic working code (64-bit Mac examples) while playing with the beta version of Monkey (before trans went "Monkey"), but trying to follow a moving target is not interesting to me :-p