[Mac] Memory access violation at InitMojo2

Monkey Targets Forums/Desktop/[Mac] Memory access violation at InitMojo2

Ratchet(Posted 2016) [#1]
My game runs fine in HTML5 but when I try to start it in release mode Glfw3 I got a memory access violation:

** BUILD SUCCEEDED **

Monkey Runtime Error : Memory access violation
/Applications/MonkeyXPro86e/modules/mojo2/graphics.monkey<155>
/Applications/MonkeyXPro86e/modules/mojo2/graphics.monkey<430>
/Applications/MonkeyXPro86e/modules/mojo2/graphics.monkey<222>
/Applications/MonkeyXPro86e/modules/mojo2/graphics.monkey<1069>

STOPPED


This is line 155 in graphics.monkey; it's the InitMojo2 function:

glGetIntegerv GL_FRAMEBUFFER_BINDING,tmpi


What can cause this?

Mac OS X Yosemite


dawlane(Posted 2016) [#2]
Without known what operating system you are using, it could be anything.


Ratchet(Posted 2016) [#3]
Strange, the title of the topic is "[Mac] Memory access violation at InitMojo2" but it's displayed without the brackets...
So, it's Mac OS X Yosemite.