Very slow in Debug
Monkey Targets Forums/Desktop/Very slow in Debug
| ||
Having some serious slowdown issues when running a pretty simple game in Debug (2 - 4 fps). No problems at all in Release (steady 60 fps). Specs: 16GB DDR3 RAM i7-4710MQ CPU @ 2.5GHz NVIDIA GeForce GTX 860M Windows 8.1 Pro 64-bit Anyone else encountered this? |
| ||
What version of Monkey X are you using? I found something similar on a very old version of Monkey X. |
| ||
Hi ziggy, We're using v80c, and unfortunately we're not really in a position to be able to update to a newer version. Additionally, I'm running it from Jungle |
| ||
Last time I checked there was a huge difference when compiling on VC instead of MinGW, VC was a lot faster. Other than that, not sure what else to suggest |
| ||
The obvious question is "What are you doing in Debug that you aren't in Release?". Do you have a lot of debug info being printed to console? Do you have any pre-processor branched debug sections? |
| ||
Nothing more than a few instances on startup is being printed to console exclusively in debug, and no pre-processor branched debug sections exist |