Very slow in Debug

Monkey Targets Forums/Desktop/Very slow in Debug

BinaryItch(Posted 2015) [#1]
Having some serious slowdown issues when running a pretty simple game in Debug (2 - 4 fps). No problems at all in Release (steady 60 fps).

Specs:
16GB DDR3 RAM
i7-4710MQ CPU @ 2.5GHz
NVIDIA GeForce GTX 860M
Windows 8.1 Pro 64-bit

Anyone else encountered this?


ziggy(Posted 2015) [#2]
What version of Monkey X are you using? I found something similar on a very old version of Monkey X.


BinaryItch(Posted 2015) [#3]
Hi ziggy,

We're using v80c, and unfortunately we're not really in a position to be able to update to a newer version.

Additionally, I'm running it from Jungle


ziggy(Posted 2015) [#4]
Last time I checked there was a huge difference when compiling on VC instead of MinGW, VC was a lot faster. Other than that, not sure what else to suggest


muddy_shoes(Posted 2015) [#5]
The obvious question is "What are you doing in Debug that you aren't in Release?". Do you have a lot of debug info being printed to console? Do you have any pre-processor branched debug sections?


BinaryItch(Posted 2015) [#6]
Nothing more than a few instances on startup is being printed to console exclusively in debug, and no pre-processor branched debug sections exist