Windows server 2008

Monkey Targets Forums/Desktop/Windows server 2008

Kaltern(Posted 2014) [#1]
Is there anything special I need to do to make sure I can run on this platform? (just a server, not for playing anything...)


Kaltern(Posted 2014) [#2]
Damnit, I get the feeling I cannot run any Monkey compiled .exe on a 2008 server via a VPS due to the openGL requirement... is this right and is there any kind of workaround?


Kaltern(Posted 2014) [#3]
Compile error on the VPS:

Failed to find any usable GLFWFBConfigs
Unable to find a usable pixel format
Failed to create GLFW window

:( This makes me very sad. Now I have to recode a server in something else :(


Danilo(Posted 2014) [#4]
Did you try the C++ target? It is there for making console tools.

You can also make your own target. Make a copy of an existing
target folder, and modify the copy. I made this myself by copying Desktop target
and removing everything related to GLFW, stb_image and all the stuff.
Just remove all references to this stuff from main.cpp/main.h, from the
make files, and projects (Xcode/VisualStudio).
On Windows it should be best to start with C++ target, or modify a copy of
the C++ target. On MacOSX I had to use GLFW as base, as the C++ target
is C++ only and did not accept Cocoa/Objective-C API code.