Windows server 2008
Monkey Targets Forums/Desktop/Windows server 2008
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Is there anything special I need to do to make sure I can run on this platform? (just a server, not for playing anything...) |
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Damnit, I get the feeling I cannot run any Monkey compiled .exe on a 2008 server via a VPS due to the openGL requirement... is this right and is there any kind of workaround? |
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Compile error on the VPS: Failed to find any usable GLFWFBConfigs Unable to find a usable pixel format Failed to create GLFW window :( This makes me very sad. Now I have to recode a server in something else :( |
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Did you try the C++ target? It is there for making console tools. You can also make your own target. Make a copy of an existing target folder, and modify the copy. I made this myself by copying Desktop target and removing everything related to GLFW, stb_image and all the stuff. Just remove all references to this stuff from main.cpp/main.h, from the make files, and projects (Xcode/VisualStudio). On Windows it should be best to start with C++ target, or modify a copy of the C++ target. On MacOSX I had to use GLFW as base, as the C++ target is C++ only and did not accept Cocoa/Objective-C API code. |