Memory access violation with fullscreen on Mac
Monkey Targets Forums/Desktop/Memory access violation with fullscreen on Mac
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When setting #GLFW_WINDOW_FULLSCREEN=True, I'm getting this error: ** BUILD SUCCEEDED ** Monkey Runtime Error : Memory access violation TRANS FAILED: Error executing './MonkeyGame', return code=65280 I'm on OsX Mavericks. Any idea why? Thanks, Gianmichele |
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Have you deleted the build folder? |
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Same here (was going to start a thread but the forum search is a bit rubbish for determining if one already exists -- search for "Retina" from the desktop thread and you get a swathe of results from the iOS section! ), Mavericks also. Nut'n to do with the build folder unfortunately. |
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Confirming this. Nothing to do with the build folder. Mark? Any idea how we can track this? |
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There are a few functions that appear to be deprecated in OSX 10.9 (according to Xcode they have been since OS X 10.6), SetFrontProcess CGDisplayCurrentMode CGDisplaySwitchToMode. And I suspect the CGDisplayBestModeForParametersAndRefreshRateWithProperty in cocoa_window.m needs to be looked at. For the time being Open Xcode Monkey project file (or template) directly and use Base OS X 10.8 SDK in the build settings to build. Edit: It's now in Bug Reports. Edit: It's fixed in 77c experimental. |