GLFW on OSX - Build Succeeded but Trans Failed

Monkey Targets Forums/Desktop/GLFW on OSX - Build Succeeded but Trans Failed

Rus(Posted 2013) [#1]
I'm using Monkey 66b mini-update. I've got a clean install with no additional modules. I tried compiling bounceyaliens.monkey in Ted for GLFW on OSX and got this error.
** BUILD SUCCEEDED **

TRANS FAILED: TRANS Failed to execute './MonkeyGame', return code=11
Done.

I'm running XCode 4.5.2 and Lion.

Any assistance would be great! Anyone else had a similar problem?


Rus(Posted 2013) [#2]
Not sure if this is intended behavior for Trans, but it appears that the generated MonkeyGame.app is only compatible with OSX 10.8 and above.

In XCode, under Targets MonkeyGame Build Settings I've tried changing the Base SDK version to OS X 10.7. This builds an application that runs on my system.

I think that solves my issue with Trans. I can't confirm it until I've upgraded to 10.8!


AdamRedwoods(Posted 2013) [#3]
i think Mark releases the xcode project templates with the latest OS needed, but it can be easily changed by altering the xcode project template in the Monkey/targets folder.


fictorial(Posted 2013) [#4]
Yup, that fixed it for me too. Thanks.


SLotman(Posted 2013) [#5]
Nevermind. My bad :P