GLFW for Mac OS X now has Joystick Support
Monkey Targets Forums/Desktop/GLFW for Mac OS X now has Joystick Support
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Hey Monkey People, Is there any way that the next Monkey release can support the new release of GLFW, which now includes Joystick support for the Mac? This would be essential to me releasing an arcade game for Mac in addition to Windows and iOS. |
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It's looking that way. I threw it in with a quick mod and it worked fine. |
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How were you able to mod it? I tried throwing in the include and lib in the glfw target folders to replace the files there, but my build didn't work. Is there anything else you need to do? |
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http://www.monkeycoder.co.nz/Community/posts.php?topic=3582 I commented out that line, since my Mac mini can't run OpenGL 3 anyways. |
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Ok, so I have done some tinkering of my own, and I uploaded some stuff that will be helpful to those wanting to use a Joystick for the GLFW Mac target. Before you start, make sure this is in your Monkey folder. ------- 1st download - the Monkey GLFW library, specialized for Mac to work with Joysticks: http://www.brooklyncodebits.com/programmingTools/GLFWMacJoystickForMonkey.zip Take the contents and within your Monkey folder, go to targets -> glfw -> glfw. Replace the contents of the lib folder with the contents of that zip's lib folder. 2nd download - the new Monkey GLFW Xcode project: http://www.brooklyncodebits.com/programmingTools/XcodeMonkeyProjectIOKit.zip Replace the xcode project in targets -> glfw -> xcode with the file in that zip. -------- Rebuild your mac GLFW projects, and it should work (it does for me!) |
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I getting noting from my PS3 controller by using this technique. Anyone got any other suggestions? |