GLFW on Mountain Lion not compiling

Monkey Targets Forums/Desktop/GLFW on Mountain Lion not compiling

Tri|Ga|De(Posted 2012) [#1]
I have just updated my Mac to Mountain Lion.
I also updated XCode and updated Monkey to the latest.

I can compile to iOS and to Android(if the emulator is running first)

But if I try to compile to GLFW I get an error:

../glfw/lib/internal.h:58:10: fatal error: 'stdlib.h' file not found
#include <stdlib.h>
2012-07-31 15:48:04.402 xcodebuild[1381:1b03]  DVTAssertions: Warning in /SourceCache/IDEXcode3ProjectSupport/IDEXcode3ProjectSupport-1559/Xcode3Sources/XcodeIDE/Frameworks/DevToolsBase/pbxcore/SpecificationTypes/XCGccMakefileDependencies.m:87
         ^
1 error generated.


TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Debug', return code=16640
Done.



Tri|Ga|De(Posted 2012) [#2]
Nobodys having the same problem?

I really want the GLFW to work so I dont have to test my App in HTML5.


Tri|Ga|De(Posted 2012) [#3]
I could really use some help!


Tri|Ga|De(Posted 2012) [#4]
Please, please please!


Tri|Ga|De(Posted 2012) [#5]
Found help.
In this thread