Can't get SaveString to work on Mac
Monkey Targets Forums/Desktop/Can't get SaveString to work on Mac
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Hi all, I'm using monkey for a 48-hour gamejam and I can't get SaveString to work when compiling using GLFW. Basically no file gets created. Any ideas where I'm going wrong? I'm using MonkeyPro055. Thx!#if TARGET="glfw" Then os.SaveString("test",CurrentDir()+"/testfile.txt") #End Also I can't get a file I made manually to load with: test = os.LoadString(CurrentDir()+"/testfile2.txt") CurrentDir() seems to be returning the desktop on my Mac so that should work right? [EDIT]Oops, I was rendering the string to my in-game display and it was being truncated after desktop and so I made the assumption that is where the currentdir was, bit dumb. Even without CurrentDir(), nothing happens and Finder can't find any created files. I must be doing something dumb. I'm trying to make a level editor. |
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Ha well I upgraded to Monkey 059 and now the Print command and errors show up in the output and I was able to discover that the files are being written to: /Users/jake/Desktop/MonkeyPro59/Jake/DyingToLive/DyingToLive.build/glfw/xcode/build/Debug/MonkeyGame.app/Contents/Resources This is why Finder couldn't find it because it was in the .app |