GLFW on OSX Lion

Monkey Targets Forums/Desktop/GLFW on OSX Lion

gekkonier(Posted 2012) [#1]
Hi, my operation System is OSX Lion and I'm getting troubles to start right out with GLFW as target. I installed Xcode from the Appstore as it's mentioned as prerequisite, but I'm getting this failure after building:

Translating untitled1
/Applications/MonkeyPro56b/bin/trans_macos -target=glfw -run /Applications/MonkeyPro56b/tmp/untitled1.monkey

TRANS monkey compiler V1.32
Parsing...
Semanting...
Translating...
Building...
TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Debug', return code=256
Error: No developer directory found at /Developer. Run /usr/bin/xcode-select to update the developer directory path.

Process Complete


Please point me to the right direction, Gregor


gekkonier(Posted 2012) [#2]
As Xcode comes now as app bundle, following information looks interesting:


The simplification afforded by repackaging Xcode 4.3 as a single app bundle eliminates the need for the /Developer directory containing prior versions of Xcode. As a result, the Install Xcode application and the uninstall-devtools command line script are also no longer needed.


So where should i get now my /Developer directory, when there isn't any?
I'm not interested in html5, or any other targets than glfw on osx!

The docs say: XCode 3.2.5 or later.


gekkonier(Posted 2012) [#3]
Whoops!

http://www.monkeycoder.co.nz/Community/posts.php?topic=2506#24807

Sorry, gotta hack some asteroids tonight....