GLFW on OSX Lion
Monkey Targets Forums/Desktop/GLFW on OSX Lion
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Hi, my operation System is OSX Lion and I'm getting troubles to start right out with GLFW as target. I installed Xcode from the Appstore as it's mentioned as prerequisite, but I'm getting this failure after building:Translating untitled1 /Applications/MonkeyPro56b/bin/trans_macos -target=glfw -run /Applications/MonkeyPro56b/tmp/untitled1.monkey TRANS monkey compiler V1.32 Parsing... Semanting... Translating... Building... TRANS FAILED: TRANS Failed to execute 'xcodebuild -configuration Debug', return code=256 Error: No developer directory found at /Developer. Run /usr/bin/xcode-select to update the developer directory path. Process Complete Please point me to the right direction, Gregor |
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As Xcode comes now as app bundle, following information looks interesting: The simplification afforded by repackaging Xcode 4.3 as a single app bundle eliminates the need for the /Developer directory containing prior versions of Xcode. As a result, the Install Xcode application and the uninstall-devtools command line script are also no longer needed. So where should i get now my /Developer directory, when there isn't any? I'm not interested in html5, or any other targets than glfw on osx! The docs say: XCode 3.2.5 or later. |
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Whoops! http://www.monkeycoder.co.nz/Community/posts.php?topic=2506#24807 Sorry, gotta hack some asteroids tonight.... |