Keeping files external
Monkey Targets Forums/Desktop/Keeping files external
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Hi. I've noticed that compiling Monkey with the GLFW target produces an executable with all media embedded - how would I compile to keep all media external from the executable? |
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Are you sure? My media is all sitting in a data folder under the executable folder. |
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Files are being kept external on the HTML5, but not on the GLFW build - at least that's how it appears with files being altered int he data folder not updating in the executable. |
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Altered in which data folder? If you're on Windows the data files are copied to a data folder in the same place that the exe ends up. I can edit my text files there and they're clearly being read by the executable. |
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On my version of Monkey GLFW does not produce an exe with media embedded... And I believe the only target which does is Flash. |
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On the HTML5 target, all media is put in the data folder that is located in the same folder as the monkeygame.html and main.js code files. On GLFW, the executable is located at: xcode/build/release/MonkeyGame ... and the data files are located at : /xcode/data/ Changing the data files makes now change to the executable. Unless I'm changing the wrong version of the data files - although I can't see why they would be stored anywhere else. |
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My GFLW build folder looks like this:test.build\ glfw\ glfw\ openal\ stb\ vc2010\ build\ Release\ data\ mojo_font.png MonkeyGame.exe MonkeyGame.pdb MonkeyGame.exe MonkeyGame.sln MonkeyGame.vcxproj MonkeyGame.vcxproj.filters xcode\ CONFIG.TXT main.cpp main.h README.TXT And I grab the exe and data folder from glfw\vc2010\Release\ [Edit: Quick Q - What OS are you trying this on? I havent tried GFLW on a Mac, just Windows ] |
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The only thing I see in my release folder is MonkeyGame - the data folder is on the same level as the build folder. Maybe Mac builds are different to Windows? |
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Mac builds differ a lot from Windows builds if they're anything like iOS (which I think they are). All the data (including executable - even multiple versions of the executable, for PPC and Intel) are all packed in one file. That's the application package. And it's pretty much equivalent to .app on iOS or .apk on Android. It should be fairly easy to open and edit (somewhat like a zip archive) so your files are sort of external. I'm not quite familiar with OSX so I can't help you further :( |
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on macosx, you can control-click and view app contents, your files will be there. it's just a folder, you can edit the contents inside. But if you need the files separate, I think the xcode.proj file within the monkey folder is what describes how the app bundle is built. you may want to check there first. |
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Okay next time anyone asks a question about GLFW, they need to put the OS they are using - this is now LAW! ;) |
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OSX apps look like a single file but are a package. Right click in Finder and open the package, go into the Resources/Content branch and you'll see the stuff. |