GLFW Build Quite Laggy?
Monkey Targets Forums/Desktop/GLFW Build Quite Laggy?
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Hey there guys, I have been playing around with Monkey for the last 2 days, and I have been able to build a little basic test-game I made to Android, Flash & HTML5 with no lag on any of the systems. Even my old Android phone can run quite an intense 200+ rectangles being moved around the screen quite quickly, yet when building to GLFW, the entire thing just lags like crazy and usually crashes within a few seconds. Even just having a simple app where there is a rectangle in the middle of the screen that rotates, that lags really bad when building to GLFW as well. Any ideas what could be causing this? |
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Usually drivers are at fault. Especially if you have an older Intel GPU. Also make sure you are running a release build. I noticed debug is laggy with gles 2.0. Might be the same wih mojo |
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Yeah, I switched to Release build and it ran a bit better, still not great, but better. I will try it on my other PC later on. |
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What are your PC specs? I find that GLFW builds are smoothest/fastest. |
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Time of this report: 3/2/2012, 22:43:33 Machine name: QBE-Lower-Ground-Floor-W31e Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_ldr.101014-0432) System Model: VGN-FW31E Processor: Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz (2 CPUs), ~2.0GHz Memory: 3038MB RAM DirectX Version: DirectX 10 Card name: ATI Mobility Radeon HD 3470 Display Memory: 2128 MB |
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Aww theres your problem: Operating System: Windows Vista™ Home Premium LOL! Only joking :P Have you got any anti-virus programs running? |
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Haha. Yes I do, I have AVG. |