PNG support
Monkey Targets Forums/Desktop/PNG support
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Is it possible to use full colour PNG images with GLFW? My game uses 24 bit PNGs with transparency, but Monkey compiles to show only shades of green - transparency works fine though. |
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They should work fine. Does the James Boyd -> Matrix Rocks sample work? I mention this one specifically because it works, but the SetColor command changed at some point to affect images as well as rects, etc, and a couple of my other demos DO show as all green as a result! So, possibly silly question: are you using SetColor at all to draw something in green, then not changing it back to 255, 255, 255? Failing that, can you post an example PNG? |
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That works great now - thanks! |