IAP info pops up under monkeygame
Monkey Targets Forums/Android/IAP info pops up under monkeygame
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Hi I've followed all the guides (and copied code) on the forums. In each case my monkeygame stops responding once you purchase an IAP item. Once I press Yes to close, the Google Wallet popup is beneath the monkeygame app. Is this normal behaviour? I dont see anyone else mentioning this. I have followed guides by Xaron (many thanks btw) and keep getting the same "feature" many thanks |
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Could you explain a bit more what you did? The Google Wallet pops up indeed as soon as you do a purchase. It should close after doing (or canceling) the purchase. |
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I'll get the relevant code and screenshots up later... ta I assume the wallet window appears above the monkeygame and game carries on beneath? |
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Hi I've finally manged to get an error in the logs I/[Monkey](17709): shop open E/AndroidRuntime(17709): FATAL EXCEPTION: main E/AndroidRuntime(17709): java.lang.RuntimeException: Store currently busy E/AndroidRuntime(17709): at com.appytimes.gpcz.bb_std_lang.error(MonkeyGame.java:145) E/AndroidRuntime(17709): at com.appytimes.gpcz.c_MonkeyStore.p_BuyProductAsync(MonkeyGame.java:6831) E/AndroidRuntime(17709): at com.appytimes.gpcz.c_shopper.p_BuyProduct(MonkeyGame.java:5917) E/AndroidRuntime(17709): at com.appytimes.gpcz.c_myApp.p_OnUpdate(MonkeyGame.java:5022) E/AndroidRuntime(17709): at com.appytimes.gpcz.c_GameDelegate.UpdateGame(MonkeyGame.java:5428) E/AndroidRuntime(17709): at com.appytimes.gpcz.BBGame.UpdateGame(MonkeyGame.java:568) E/AndroidRuntime(17709): at com.appytimes.gpcz.BBAndroidGame.UpdateGame(MonkeyGame.java:1271) E/AndroidRuntime(17709): at com.appytimes.gpcz.BBAndroidGame$GameTimer.run(MonkeyGame.java:823) E/AndroidRuntime(17709): at android.os.Handler.handleCallback(Handler.java:730) E/AndroidRuntime(17709): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime(17709): at android.os.Looper.loop(Looper.java:176) E/AndroidRuntime(17709): at android.app.ActivityThread.main(ActivityThread.java:5419) E/AndroidRuntime(17709): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime(17709): at java.lang.reflect.Method.invoke(Method.java:525) E/AndroidRuntime(17709): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1046) E/AndroidRuntime(17709): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:862) E/AndroidRuntime(17709): at dalvik.system.NativeStart.main(Native Method) E/android.os.Debug( 2362): !@Dumpstate > sdumpstate -k -t -z -d -o /data/log/dumpstate_app_error E/ (17534): Device driver API match E/ (17534): Device driver API version: 23 E/ (17534): User space API version: 23 E/ (17534): mali: REVISION=Linux-r3p2-01rel3 BUILD_DATE=Wed Oct 9 21:05:57 KST 2013 E/Finsky (17534): [8068] FileBasedKeyValueStore.delete: Attempt to delete 'paramsOUJbxt9ZVx5nRI2zmgrddQ' failed! E/OpenGLRenderer( 3891): SFEffectCache:clear(), mSize = 0 E/OpenGLRenderer( 3891): SFEffectCache:clear(), mSize = 0 E/OpenGLRenderer( 3891): SFEffectCache:clear(), mSize = 0 E/Watchdog( 2362): !@Sync 850 E/SQLiteLog(18739): (1) duplicate column name: extraData E/BadgeProvider(18739): onUpgarde :: Trying to add Column :: Exception already exists:duplicate column name: extraData (code 1): , while compiling: ALTER TABLE apps ADD COLUMN extraData TEXT DEFAULT base_extra_badge; E/ViewRootImpl( 2362): sendUserActionEvent() mView == null E/EnterpriseContainerManager( 2362): ContainerPolicy Service is not yet ready!!! E/Watchdog( 2362): !@Sync 851 Just trying to read it myself to see what the score is Devices are S3 and Sony Xperia Play |
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i wonder if it because Ive made my code too complicated. What I have done, is wrapped variations of the iaptest.monkey and your code into another class. so that I can call store = new shopper The shopper class extends the brl instances and not the main game. I'm gong to test the simple iaptest and your code on their own to see if its me (and probably is) |
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found it!java.lang.RuntimeException: Store currently busy It does what it says on the tin ;-) Added another if not store.IsBusy() check. All fixed! |
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Added another if not store.IsBusy() check. All fixed! Hey Rich - where did you add this? |
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my buyproduct function didn't check to see if the store was busy before buying something. Looks like 2 calls to buyproduct in a row, without completing the first crashed the game new code... Method BuyProduct:Int(product:String) If Not IsBusy() For Local p:=Eachin store.GetProducts() If p.Identifier = product store.BuyProductAsync p,Self Return True End Next End Return False End |