App crash on 'zoom to fill screen'
Monkey Targets Forums/Android/App crash on 'zoom to fill screen'
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I have succesfully submitted my game to Google Play, Amazon and SlideME, but now at Samsung they found out that when you hit the 'zoom to fill screen' option on a Samsung tablet, the game crashes. After this I get this error report. I have no clue whats is going wrong? I use plain Mojo with autofit, xml and fontmachine modules. java.lang.ArrayIndexOutOfBoundsException: length=5; index=5 at java.util.Vector.arrayIndexOutOfBoundsException(Vector.java:907) at java.util.Vector.remove(Vector.java:706) at com.voornmultimedia.sheeplessnightsfree.bb_std_lang.popErr(MonkeyGame.java:118) at com.voornmultimedia.sheeplessnightsfree.bb_graphics.g_DebugRenderDevice(MonkeyGame.java:12949) at com.voornmultimedia.sheeplessnightsfree.bb_graphics.g_Cls(MonkeyGame.java:12955) at com.voornmultimedia.sheeplessnightsfree.c_SchapenTellen.p_OnRender(MonkeyGame.java:6992) at com.voornmultimedia.sheeplessnightsfree.c_GameDelegate.RenderGame(MonkeyGame.java:7873) at com.voornmultimedia.sheeplessnightsfree.BBGame.RenderGame(MonkeyGame.java:577) at com.voornmultimedia.sheeplessnightsfree.BBAndroidGame.onDrawFrame(MonkeyGame.java:1305) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1516) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) |
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something to do with the debugger (popErr) have you tried release mode? it may get rid of the error. |
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Thanks, that did the trick! |