heap limitations

Monkey Targets Forums/Android/heap limitations

AdamRedwoods(Posted 2013) [#1]
well, yes, i'm late to the party, but limiting heap size is draconian, and at best reminds me of MSoft's extended memory era all over again!
http://www.badlogicgames.com/wordpress/?p=2367

i wish the Android devs would figure out an elegant solution. I can think of a couple.

Android JNI seems to be where the party is at... but anyways, seems this is why miniB3D is pretty limited on it's android textures. to get around this, request the large heap size in the manifest. May kill performance though.
http://stackoverflow.com/questions/11275650/how-to-increase-heap-size-of-an-android-application