[ask] V63 'textures doesn't render first time'
Monkey Targets Forums/Android/[ask] V63 'textures doesn't render first time'
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from : http://www.monkeycoder.co.nz/Community/posts.php?topic=3482#36622 Modules: mojo.graphics - Added CreateImage, ReadPixels, Image.WritePixels. android mojo.graphics - Fixed ancient 'textures doesn't render first time' bug! Trans (V1.39) Removed pss target. Did that means a problem from : http://www.monkeycoder.co.nz/Community/posts.php?topic=1826 I still got a delay. |
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No, the issue was that the texture doesnt display not the delay. You can not fix the delay. |
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ow, thanks. |
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Its a common problem, but I work around it by loading the graphics and drawing them behind a loading splash screen. Then you don't have the delay during the actual gameplay. |
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+1 for Uncle. This is also especially true on Android. Every single image should be drawn behind the splash screen at least once before it's used in the live game. |
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Yep, thats the "solution" I do and if you check the thread that Origaming links to suggests this. |
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yep, thanks all. |