I have created class where i have stored matrix data:
Const SHAPES_COUNT:Int = 21
Class TShapes
Field shape:String[]
Field current_shape:Int[] = New Int[81]
Field ball_small:TImage
Method New()
Self.shape = New String[SHAPES_COUNT]
Self.shape[0] = "---X-X----X-X-X-X---XX-XX--XXX---XXX---------XXX---XXX--XX-XX---X-X-X-X----X-X--"
Self.shape[1] = "--------X-------X-------X-------X-------X-------X-------X-------X-------X--------"
Self.shape[2] = "XXXXXXXXXX------XXX-----X-XX----X--XX---X---XX--X----XX-X-----XXX------XXXXXXXXXX"
Self.shape[3] = "----X-----X--X--X---X-X-X-----XXX---XXXXXXXXX---XXX-----X-X-X---X--X--X-----X----"
Self.shape[4] = "X---X---X-X--X--X---X-X-X-----XXX---XXXXXXXXX---XXX-----X-X-X---X--X--X-X---X---X"
Self.shape[5] = "X-------X-X-----X---X---X-----X-X---------------X-X-----X---X---X-----X-X-------X"
Self.shape[6] = "X-------X---------------------------------------------------------------X-------X"
Self.shape[7] = "X-------X-X-----X-----------------------------------------------X-----X-X-------X"
Self.shape[8] = "X--X-X--X---X-X-----XX-XX--XXX---XXX---------XXX---XXX--XX-XX-----X-X---X--X-X--"
Self.shape[9] = "XXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXX---------XXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXX"
Self.shape[10] = "XXXXXXXXXX-XXXXX-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX-XXXXX-XXXXXXXXXX"
Self.shape[11] = "-XXXXXXX-X-XXXXX-XXX-XXX-XXXXX-X-XXXXXXXXXXXXXXX-X-XXXXX-XXX-XXX-XXXXX-X-XXXXXXX-"
Self.shape[12] = "XXXX-----XXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXXXXXX-XXXX-----XXXX"
Self.shape[13] = "--X--X-X--XX---XXXXX-XXXXX---X---X-X--X-X-X--X-X---X---XXXXX-XXXXX---XX--X-X--X--"
Self.shape[14] = "--X-XX-X--XX-X-XXXXX-X-XXX---X-X-X-XXX-X-X-XXX-X-X-X---XXX-X-XXXXX-X-XX--X-XX-X--"
Self.shape[15] = "XXXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXX-XXXXXXXX"
Self.shape[16] = "XX-----XXXX-----XX--X---X-----X-X---------------X-X-----X---X--XX-----XXXX-----XX"
Self.shape[17] = "XX-----XXXX-----XX--XX-XX----XX-XX-------------XX-XX----XX-XX--XX-----XXXX-----XX"
Self.shape[18] = "XX--X--XXXX--X--XX--XXXXX----XXXXX--XXXXXXXXX--XXXXX----XXXXX--XX--X--XXXX--X--XX"
Self.shape[19] = "XX--X--XXXX--X--XX---XXX-----X-X-X--XXXXXXXXX--X-X-X-----XXX---XX--X--XXXX--X--XX"
Self.shape[20] = "-X-----X-XX-----XX---X-X-----X---X-------------X---X-----X-X---XX-----XX-X-----X-"
End
' ----------------------------------------------------------------------------------
Method InitShapeMatrix:Void(id:Int)
Local i:Int
For Local x:Int = 0 to 8
For Local y:Int = 0 to 8
i = x+y*9
If Self.shape[id][i]=88 Then
Self.current_shape[i] = 1
else
Self.current_shape[i] = 0
End if
Next
Next
End
' ----------------------------------------------------------------------------------
Method DrawAt:Void(xx:Int,yy:Int)
For Local x:Int = 0 to 8
For Local y:Int = 0 to 8
If (Self.current_shape[x+y*9])=1 Then Self.ball_small.Draw(xx+x*16,yy+y*16,0,0.5,0.5)
Next
Next
End
' ----------------------------------------------------------------------------------
Method DrawPreviewAt:Void(xx:Int,yy:Int)
Local px:Int=0
Local py:Int = 0
For Local x:Int = 0 to 8
For Local y:Int = 0 to 8
px = xx+x*8
py = yy+y*8
If (Self.current_shape[x+y*9])=1 Then
SetColor(255,255,255)
Else
SetColor(0,0,0)
EndIf
DrawRect(px,py,6,6)
Next
Next
End
End
When i call method InitShapeMatrix(0) app crash and crash too when id is =8, it's strange for me, because under all other platforms works fine.
Problem is that [0] and [8] has wrong char number in line, my main question is why is this recognizen only with java language?
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