I create a mouse movement class:
and it works fine under norma circumstances but when the load start to get too high it seems to ignore them completely. I get no response at all from it. This happens when there are about 600 particles on on the screen. The particles and animations move fluidly but TouchX and TouchX does not respond at all. I would think that the distance between inquiries would be father apart but not ignored. I would like to know if there is an explanation for it so I can try to find a work around. at this point it seems I might need to remove most of the particles but I really don't want to do that.
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