Biplane GB for #GBJam
Monkey Archive Forums/Monkey Projects/Biplane GB for #GBJam
| ||
Still unnamed. Built using Monkey-X and OpenGL (win mac ios android html5) 3D, but crunched down to 160x144 and 4 colors. Working on gameplay, planning on mixing tunnel/canyon racing with shooter elements. |
| ||
That is amazing. How did you do the 3D ? |
| ||
Using the OpenGL ES 2 module in Monkey. It works the same on all five platforms. Just have to be careful about how to write the shaders so they work on OpenGL (desktop), OpenGL ES (mobile), and HTML5 WebGL. |
| ||
Looks awesome! |
| ||
Almost at the finish line. Doing some AI testing. |
| ||
Sigh, that is depressingly good ;) |
| ||
Looks great! |
| ||
Holy CRAP, that's cool! Weirdly, reminds me of Koronis Rift on the Spectrum! Weirder still, there appear to be no videos of Koronis Rift, Speccy edition, on Youtube... :/ Serious want-age. |
| ||
http://gamejolt.com/games/biplane-gb/86856 Finally up! Leave a rating if ya can, please! Had a bit of a stumble near the end when I lost remote access to my Win machine, so I had to switch to a HTML5 target last minute (which on Gamejolt with Firefox, keyboard won't work : / ). Might release a beefed up mobile version for iOS/Android, but would beef up gameplay and maybe add a few more colors (16? hahah) so you can tell good guys from bad guys, and script some simple missions. I grew up a flight sim nut, #gbjam was just an excuse to indulge myself in something I've wanted to do for a long time. |
| ||
I get a 404 when I try to download it. got a mirror? Ah found it on your website: http://stingerapps.com/biplanegb/ |
| ||
Fixed the link: http://gamejolt.com/games/biplane-gb/86856 Also, just Win and Mac versions are on GJ now, still have a link to HTML5 version on my site, until I sort out the "Gamejolt + Firefox = no working keyboard" bug. Thanks! |
| ||
Cool game! very challenging though I think the plane might be a bit too underpowered. It also doesn't seem to shoot all the time. Is there a cooldown? |
| ||
Yeah, 5 second reload time on the guns. I wanted to change how the flight dynamics worked so it didn't lose as much speed through turns, but ran outta time going nuts trying to patch up a HTML5 release with 15 minutes left. But not being able to just power straight up was partly intentional as it's just biplanes that are underpowered. You can earn boost for shooting down opponents, which is then used to speed up using 'Z'. |