Alpha Collexion

Monkey Archive Forums/Monkey Projects/Alpha Collexion

ElectricBoogaloo(Posted 2014) [#1]
What happens when you take two months off from doing AGameAWeek?

Welcome to my Advent Calendar!!


Alpha Collexion : Available for Windows/HTML5/OUYA


Over the course of December 2014, a different game will unlock, until you have a crackin' little collection of 26 games, all lined up on the shelf, in alphabetical order!

Keyboard or Gamepad controls are your friend. Although some of the games "kinda" work with mouse/touch, not all do, since I was ludicrously hard-pressed for time, trying to cram all of this in!!

I hope you enjoy the games.
I've certainly enjoyed creating them.


ElectricBoogaloo(Posted 2014) [#2]

Abstract Action

Concept
J-Walker reborn without a musical style. Guide the Walker through the level and avoid all the evil deadly stuffs.

Controls
Left and Right to move.

Comments
Quite a nice little game.
Very much like "Sheep Goes Left/Right".
I prefer the sheep, I think, but if I ever feel like doing things a little different, J-Walker's a handy character/style to have at the ready!
Nothing too fancy, but reasonably nice, to kick things off.

-=-=-


Bouncy Bobby

Concept
Bounce Bobby along the many floating blocks, as far as you can.

Controls
Left and Right to move.

Comments
Not a terrible game, but could be much better.
Hoppy Bobby was a much more fun game, but I wanted to try out actual controls with Bobby instead of just having one-button controls.
I think he actually works better with just the one button!!
If in future I decide to create a "new" Hoppy Bobby, I'll no doubt stick to the single-button mechanic, instead.


ElectricBoogaloo(Posted 2014) [#3]

Caterpillar Chaos

Concept
A good old fashioned Centipede clone!

Controls
Left and Right to move. Fire to .. um.. fire!

Comments
Fast and furious.
Missing the Spider, but there's oodles of deadly caterpillar bits to contend with.
I did consider doing another edition of "Centipong", but I feel like I've written about 20-odd versions of that over the past year or so!!


ElectricBoogaloo(Posted 2014) [#4]

Destructive Detonation

Concept
Blow up the dots, in the best Chain Reaction that you can.

Controls
Move around, hit fire!

Comments
This was the first game I made where I realised that .. perhaps it might've been better to add levels into some of these games.
Making this into something more like BoxSplodings, with lots of levels to complete, would've been better.
Unfortunately, having selectable levels would've meant having a proper titlescreen for each of the games, and I hadn't implimented that into the menu system.
Aw well.. Live and Learn!


ElectricBoogaloo(Posted 2014) [#5]

Exciting Encounter

Concept
Destroy as many of the enemy planes that you can.

Controls
Up, Down, Fire..

Comments
This game was fairly bland and uninteresting for quite a while.
In many ways, it's a generic "move to dodge" game, and there's not much point in fighting back.
Adding the "fuel" thing switched this from a generic "SpikeDislike" thing, into a more shooty game.
... Powerups! They're handy things!!


ElectricBoogaloo(Posted 2014) [#6]

Flapping Fing

Concept
Flap and Collect

Controls
Push Button to Flap!

Comments
A Flappy-Clone at F seemed almost inevitable.
I made it more of a collect-a-thon, and added that annoying "Looks collectable, but.. NO!!! It kills you!!" in a vague attempt to spice it up a bit.
It's fairly generic, though.
Nothing much to see, here.


Salmakis(Posted 2014) [#7]
wow, you waste me a whole hour of my time =D
gj =) some cool fun games in there, the best one is "Bouncy Bobby" to me =)


ElectricBoogaloo(Posted 2014) [#8]

Gone Golfin'

Concept
Hit the ball towards the hole!

Controls
Left and Right to turn around. Fire to hit.

Comments
Platdude Goes Golfing was a great little game that I made a few years ago, using the website PlayMyCode.com
Since then, although I keep trying to remake it, it never quite comes out as well as the original.
This time, I stripped it back to it's basics, and it's actually turned out much better than I thought it would.
Given more time, I'd've liked to have added more obstacles into the mix, as the game goes on, but .. meh, time!


ElectricBoogaloo(Posted 2014) [#9]

Heli Hover

Concept
Avoid the Spikes!

Controls
Movement to Move!

Comments
Another simplistic "dodge the evil things" game, but this time with far more momentum to control.
I also added ludicrously speedy obstacles to dodge, once you get past the opening bits of the level, so watch out for those!


skape(Posted 2014) [#10]
So. Many. Games...

Great work. :)


ElectricBoogaloo(Posted 2014) [#11]

Ice Incident

Concept
Jump on the Couch...

Controls
Button to Jump

Comments
I initially wanted this game to be a lot like "Hen Hopping", but somewhere along the way, it went a bit wrong.
I'm not a fan of this game.
Out of all 26 games in this collection, this is the one I'd scrap, and replace with something entirely different.
Time wasn't on my side.


ElectricBoogaloo(Posted 2014) [#12]

Junior Jumpjet

Concept
Float around and shoot the baddies

Controls
Left and right, Button A to shoot, Button B or Up to Jetpac!

Comments
A rather simplistic take on JetPac, but without any actual goal!
Would it have been better if I'd gone the whole hog and made it level-based with rocket parts to collect?
I'm not sure.
I enjoyed the game enough, this far along, so left it as it was.


ElectricBoogaloo(Posted 2014) [#13]

Karate Kerfuffle

Concept
Hit the buttons as displayed o kick and punch your way through.

Controls
Z/X/C (or Joypad Buttons A,B,C) and up/down/left/right to direct.

Comments
BeMani without the Be!
Fairly complex, and .. I'm not sure if it ends up going too fast for it's own good..
But it's a music game without music, and as far as those go, it does a pretty decent job.


ElectricBoogaloo(Posted 2014) [#14]

Leaping Lizard

Concept
Avoid leaping onto the same coloured tile twice, whilst making your way across the maze.

Controls
Up/Down/Left/Right

Comments
Another game that took a bit of a nose-dive in the last few minutes.
Started off well enough, and had good intentions, but lazily dropped off towards the end.
I tried my best to balance this game, but it's occasionally too tough for it's own good.
A nice enough concept, but might be better if done with proper levels instead of being random.


ElectricBoogaloo(Posted 2014) [#15]

Money Maze

Concept
Collect all 8 coins from the maze without getting killed by the ominous blobs.

Controls
Movement for Movement!

Comments
This is "The other rubbish game" in the collection, I'm afraid.
Another game that really could've done with better balancing.
Once you hit level 3 or 4, the game starts to get trickier, but up until then it's quite a snoozefest.
I could probably have also done with some decent AI!


ElectricBoogaloo(Posted 2014) [#16]

Numbing Numbers

Concept
Reduce the Total to meet the Target.

Controls
Up, Down and Fire.

Comments
I came up with this idea about 6 months ago, but never got around to trying it out.
It's not a bad concept, and occasionally gets you thinking, but I feel like it still needs something a little extra, to get the brain-cells flowing a little faster.
I may revisit this game, later.
For what it's worth, I know a lot of people won't enjoy this game, but I like it :D


ElectricBoogaloo(Posted 2014) [#17]

Ooooooh, Octopus!

Concept
This ain't no Mummy! Run around each of the boxes in the grid, collecting the bubbles, to open each box. Escape using the ring!

Controls
Move to Move!

Comments
This game does exactly what it set out to do!
Not sure the sudden appearance of a ring is obvious enough to the player, as the end-of-level thing...
But otherwise the game works as expected. Not a whole lot you can do with Oh Mummy, really!


ElectricBoogaloo(Posted 2014) [#18]

Penguin Parade

Concept
Guide the Penguin Parade along the clouds

Controls
Left, Right and Jump

Comments
Oooooh!!! I LOVE this game!!!
Out of all the games in the collexion, this is my favourite. (Well, this and another one, but that's for later!)
Expect to see more of this, reamde, at a later date!


ElectricBoogaloo(Posted 2014) [#19]

Quriously Qubic

Concept
Light up the arena, by hopping on the Qubes.

Controls
Hopefully not too baffling..

Comments
The engine worked out nicely, especially since I managed to code this entire game in just a few short hours.
The "TNT" doesn't actually kill the player, at all. It looks and feels like it probably should, but it doesn't!
Might play better with "proper" enemies, but for part of an advent calendar, yoou can't complain.


ElectricBoogaloo(Posted 2014) [#20]

Roller Runner

Concept
A semi-board-game type collect-em-up. Grab the gummies, and avoid the ants.

Controls
Button to roll, Move to Move.

Comments
It's a bit slow, and the dice-movement might've been better if I just gave the player 6-spaces per round, instead of leaving it up to the dice.
But it kinda works.
I generally have a rule of not making Board-Game style games, because they tend not to work very well.
.. Case in point!
If redone, I'd probably start it off on level 6, just so it starts off at a harder pace.

FACT : This is a remake of the first game I ever coded! Except, way back on the Amstrad CPC it looked a lot less interesting!


ElectricBoogaloo(Posted 2014) [#21]

Soda Service

Concept
Keep the patrons happy, by serving them glasses of soda. (Generic Tapper Clone!)

Controls
Up, Down and Fire.

Comments
OUYACentral and OUYABrew (Of the OUYACast) were nagging me to make a Tapper clone, so I bundled this together in a fairly short amount of time.
I'm pretty sure I got most of the elements in place, but if I'm honest, it's been a LONG time since I last played Tapper!!


ElectricBoogaloo(Posted 2014) [#22]

Tower Torment

Concept
Grab a log, and throw it at the oncoming blob-army.

Controls
Left, Right and Fire

Comments
A decent enough clone of Ork Attack.
It does it's job.
.. Nothing much more to say, really!
Ork Attack!!


ElectricBoogaloo(Posted 2014) [#23]

Urgent Umberella

Concept
It's raining. Grab a bucket!!

Controls
Left and Right

Comments
Catch the drops as they fall. A concept you'll probably recognise from the classic Mad Bomber.
I've not really changed all that much, really.
A simple game, but if you're playing with a gamepad, be sure to use the d-pad. The game gets extra tricky when you're using the analogue stick!!


ElectricBoogaloo(Posted 2014) [#24]

Volatile Velocity

Concept
Leap over the bushes and collect the presents.

Controls
Button to Jump

Comments
This was initially intended to look more like the horse/train minigame from the 8-bit classic Kane.
..
Then I remembered I can't draw.
Now it's a circle instead of a wonderfully animated horse!!


ElectricBoogaloo(Posted 2014) [#25]

Warning : Waves

Concept
Grab the presents and avoid the asteroids.

Controls
Turn and Thrust

Comments
A simple enough dodge-em-up, with a ludicrously small amount of scoring!
You're going to have to work really hard to score in the hundreds, in this game!
It's not obvious, but the playfield is in fact a wraparound screen, so if you're ever in too much danger, simply hop around the border!!


ElectricBoogaloo(Posted 2014) [#26]

Xplosion Xperiment

Concept
An extreme dodging game.

Controls
Move and Fire together!

Comments
I occasionally start this game and die almost instantly. .. That makes it a GREAT game :D
Simplistic weapons, and ridiculously fast "meteors" make this a neat little space shooter/avoidance game.
Eagle eyed players might recognise the ship from the last game!


ElectricBoogaloo(Posted 2014) [#27]

YBox Yahtzee

Concept
Yahtzee meets Klax!

Controls
Left and Right to move, Button to Rotate

Comments
My second favourite game from the Collexion.
Actually, a lot more playable than I thought it would be.
I expect that a nicer frontend, with loads of options and things, might make this into something worthwhile.
I have a lot of ideas in mind for this game.
You'll be seeing it again!


ElectricBoogaloo(Posted 2014) [#28]

Platdude in Zone Zero

Concept
Game&Watch Mario Bros?

Controls
Left and Right, and Button to Jump

Comments
I wasn't sure that adding "real" movement to the classic Game&Watch Mario Bros game would work out, but it's actually not too bad.
I probably wouldn't ever expand on this, but for what it is, it's ok!

-=-=-

I'd like to thank you all for joining me on this crazy journey of experimentation.
I hope you've had a good Christmas, and that your new year will be just as good.
Thanks to everyone who submitted art for the games, and apologies that they weren't particularly used very well!
I'd like to send a special thanks to OtakuPunk who has been posting a video of every single game, daily, as part of his Booze'n'Games advent calendar.
OtakuPunk Advent 2014 Playlist

I've had a lot of fun making this, and I've enjoyed seeing other people get a kick out of it.
Hopefully we'll get to do the same, next year, too!

Meanwhile, stay tuned to AGameAWeek for more crazy oddities throughout the year.
Every Single Week, Unless Exhausted!


tiresius(Posted 2015) [#29]
These are great, a real accomplishment.

You've been doing exactly what indie game programmers should do: quick prototypes to explore interesting game mechanics.
When you find a winner you then sit down and crank out a full game worthy of your time.

This is inspiring. Keep up the awesome work !