Tiny Thor
Monkey Archive Forums/Monkey Projects/Tiny Thor
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Hey, *** Please vote for me on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=617559638 *** I've created a little game for the 72 hour Ludum Dare Jam. It's done with Monkey: http://goo.gl/1XF8kf The full source code is available on github (although the code is full of ugly hacks and copy/paste code due to the time limit). |
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very nice! my only critique is to maybe combine two of the beginning "tutorial" levels to speed it up a bit. |
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Fun game, fun use of the theme. I thought that the "you collected all of the gems" and "you can't leave until..." notices were a little intrusive after the first time, but that's a minor niggle. Surprisingly polished and it actually has more than like one level. Well done. :) |
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Only thing I think should be changed is that the hammer should return to Thor after he throws it. It would also make fighting the enemies a lot more fun. As it is now you risk throwing it and it ends up not hitting the enemy but lands on the other side, and it can be tricky to jump over and collect it. In the movies and legends the hammer always returns to Thor, so perhaps it would make sense to do it in this game as well? |
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Blimey, that's impressive for 72 hours work! What target did you use for the Windows build? GLFW? Really like the lighting effect with the torches :) Will give it a proper go when I get home |
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Fun game, very impressive, esp. considering the dev time taken! |
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Thx 4 feedback. @Raz: Yes, GLFW was the target for the Windows build. @Bremer: I planned to include an extra which makes the hammer returns automatically but ran out of time :) |
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Has anyone managed to compile the source for this game? I get an error in level.monkey on line 102 that GetTileProperties could not be found? The source uses the fairlight framework from maverick69 so you will need to get that before you can see the error. I've checked in all of the source files in the game and the framework and I can not see GetTileProperties in any of them. |
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Hey, I've just pushed the latest fairlight to bitbucket. If you pull the latest version it should work. |
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@maverick69 Thanks for the updated version, it now works fine. Really love the music in this game, what did you use to do it with? |
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The music was done with Logic Pro X and mostly the SID Expansion for Nexus 2. |
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This is amazing work in a 72 hour timescale! |
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This is really nice, and also super smooth on Glfw mac (something I've really been struggling a bit recently). Out of curiosity is your tilemap scrolling using delta time or fixed rate update? |
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I used fixed rate logic. |
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Hey congrats, I see you got 62nd for jam entries :) |
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Thanks. I've decided to work on a post compo version with more features. I'm currently working on the first level boss: http://www.youtube.com/watch?v=pJImvpUAY8k |
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boss fight looks cool. cant wait to see what you do with this, have a star :) |
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ios version is ready :-) https://itunes.apple.com/us/app/tiny-thor/id865168899 |
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ios version is ready :-) Very nice and fun on iPad mini 2! |
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Great work! What items can the Restore Purchases button restore? You use in-game currency which is what I am trying to do as well. |
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Thanks. @erebel55: There are also some non-consumables item (Remove Ads, Magic Hammer...) that will be restored. I'm currently working on new levels. Will have 10 new levels finished by the end of this week :) |
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I'll spread the word to all my ios friends :) |
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Thanks. The new levels i'm working on will be huge ;-) |
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Here is a video of one of the new levels: https://www.youtube.com/watch?v=lUMTZVsk6gM Enjoy ;) |
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They look awesome :) |
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Nice game. But i would speed up Thor's animation a little bit. It looks kinda like he's just gliding around. BTW, you got a lot of Apps on the App Store, were they all written in monkey also? |
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Hi, new update is live with new levels and some improvements & minor fixes. @Neuro: Will try to speed up the animation a little. Most of the apps are written in Monkey, some are written in Cocos2d-x. |
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Hi! At the moment we are working on a HUGE (!) new update for Tiny Thor. We overhauled the complete GUI. Here is a gif where you can see the old and the entirely new version: And here is a video where you can have a look at the new GUI and some new features (Daily reward, the new Shop, Free Gold). [Please note the slight parallax effect in the background :)] New GUI: Video! We are also revisiting the whole ingame graphics. Instead of a retro-pixel look we're playing around with a smoother, cartoonish style. Here are some first drafts: (Current InGame Graphic) (Draft for new style) (Draft for new style) What do you think of it? Please note the slightly bigger character that will result in a different (but I think better) gameplay. Of course we also need to change the level design to fit the new style. We will also introduce hidden passages and secrets. It will be a lot of work, so I'd like to know if you think it's worth it or have any other suggestions for us. |
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I like it a lot, but I'm not sure the main character goes with the background. The bacl hard edges could maybe be softened a tiny bit? I loved the new GUI video. Looks awesome |
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I like the new graphics. Even though the character color pallet is not the same as the backgrounds I think will be ok if more characters will appear on screen. |
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The original pixel art had its own charm which I really liked, I do agree with Ziggy and Raul that the new main character graphics dont really go with the new background. |
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We have revised the character: |
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That's nice! Who's doing the art? Also, it's still open source? Would love to promote in jungleide site if it's still being done with Jungle Ide and/or using FontMachine |
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Magnificent artwork (and very nice game from what I remember), although I would expect a Tiny Thor to look a bit cuter - IMHO this one's a little bit too tall and skinny. |
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Are you talking about Tiny Thor 2? If you like retro graphics, you don't want Tiny Thor to look like modern comic style, by just updating it on iPad or Android devices, and loosing the old game style. Or can you switch graphics style in options? Another, general note: I don't like the shop system with buying coins and additional functionality. Never paid something in any game using this system. It is not really transparent what you get for your money. You get 'coins' that vanish, and later you need more coins!? That's like throwing money out of the window or burning it. I prefer to pay a fixed amount for the full version. For example, Babylonian Twins was like that. It was like 6 or 7 Euro for the full version, and I bought it for WindowsPhone and iPad. No problem. AFAIK they changed it now to a 'coins' and 'buy items' system, too. I don't pay anything for games using those system. Feels like rip-off and is not really transparent what you get for your money. That's a general note, not only about Tiny Thor. Maybe you want to add that possibility to your shop. Full version for XX Euro, or something like a "unlock all" item for a one-time fee. But maybe you make more money with the rip-off system, not sure how many people pay for virtual 'coins' that vanish. |
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Nice background graphics. But I will prefer a more 'deformed' player... smaller & larger... |
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As lots of people told us that they prefer the retro style we decided to change the style back to 16-bit-retro graphics ;) This is our new char: Here are some new mock ups: |
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I love them. Any ETA on when we'll be able to play something of this new version? |
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Thanks. We'll try to finish it this year but could also be beginning of next year ;) |
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here is a new screenshot and a new enemy 8) |
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nice progress here, although as I said earlier, I liked the first version too. good job anyway |
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yes, i liked the first version too. we've decided to keep tiny thor with the retro style and use the HD graphics probably later for another game :) |
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We just released a big update for Tiny Thor for iOS (Android/WinPhone will follow soon): http://geni.us/tinythor Hope you'll like it! P.S.: It still has the old graphics. We decided to do a "Tiny Thor 2" with the new improved graphics ;) |
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We revised the ingame graphics once again: |
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Here are some new screenshots of the night stages: |
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Here are some of our new NPC's: |
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It looks awesome! |
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The art is amazing |
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I really like the style. Looking great! |
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Looks amazing. The style is retro, but has a flavor of your "HD version." Nice. :) |
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Check out my latest gameplay video: https://www.youtube.com/watch?v=4D4QqhPR0j4 And please vote for my game on Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=617559638 |
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that looks brilliant well done mate.. |
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Nicely done. Good job. :) |
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i love how Amiga this looks |
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Looks great! Good luck. |
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Because its monkey, i support it :). Oh, and it looks cool too! |
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Wicked, love the art style! How'd you build the animation and physics? |
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Absolutely brilliant look to the game reminds me of Ruff n Tumble :) |
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Thanks for your nice words ;) |