messing with particles
Monkey Archive Forums/Monkey Projects/messing with particles
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just a small demo module i keep going back to and changing.I would luv to know if this is running smoothly on everyones pc.Its fine on mine but its a new core i5.Theres 10 simple effects on there and each only takes 1 min to create. http://gamecentaur.com/ |
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Looks pretty cool Dave. Maybe add an FPS counter and a particle count so we can give you some results. |
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The ones with loads of sprites slow my celeron down on linux with flash 11.2 (in chromium). e.g. the water droplets I tried it on my android tab but it said my version of flash was too old. |
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looks good my end. |
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Works fine on my PC, which is probably somewhere above average: Win 7 Ultimate, i5-2400 @ 3.1GHz, 32GB RAM, Nvidia GTX-650 1GB. |
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cheers guys im adding this to a game right now and its basically up and running but i wanted to release a demo of the game in flash.The problem i have is i cant get it to run in 480x800 mode.It used to in flash has something changed.Im running v71c. @slenkar hmmm that suprises me as i was thinking that either the flame demo or glowing snakey type thing would be the ones that slowed things down as they use the setcolor function to fade from one colour to another.I will check my code to make sure im not accidentally calling setcolor everytime whether its needed or not.The droplets one doesnt implement it. @taiphoz i think one of the particles is one you created i hope you dont mind |
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the flame demo that looks like a snake slows down, but the first demo with a flame seems fine. Setcolor impacts performance on html5 the most, dunno about flash, The winding thing that comes towards the screen is really slow. Could you add a FPS meter? |
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ok added fps counter now http://gamecentaur.com/ |
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yeah the fire snake is the slowest at 7fps the tear drops, firework thingies and winding thing are 15 the first fire,level complete, the birds going from left to right, and the smiley buttons are 30 |
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29-30 FPS in all demos. |
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i think im quite happy with the framerates unless anything nasty crops up.If i can figure out why i cant display at 480x800 i will put a full demo game up with all emitters implemented.It should run fine as it does on all other formats.thnx for all the feedback |