Mochi summer dev contests.

Monkey Archive Forums/Monkey Projects/Mochi summer dev contests.

bazmonkey(Posted 2013) [#1]
I used Monkey for my entry in this years Mochi summer dev contest:

http://goodreactions.com/stansvan/
https://www.mochimedia.com/community/forum/topic/competition-results-right-here/

Used plain Monkey, no other modules (not even my own module, doh). No special tricks really, except some severe sound compression to keep under the 128k limit. Simply scaled-up 2x the original Speccy resolution (autofit), and turned off any smoothing. I seemed to get that 'sticky key' flash bug, unfortunately.

There is 1 more contest in August. Pretty good fun to enter, no big prizes. Not many enter, but there are some flash pros in there, so I'm pleased to get something out of it.


GW_(Posted 2013) [#2]
Nice!
Was all the Mochi stuff hard to integrate?


bazmonkey(Posted 2013) [#3]
For this contest there was no strict mochi sdk requirement, so I just used the standard mochi Live updates wrapper, which incorporates the standard preloader+ad automatically. Often the contests do require adding some more fancy ad widgets or new sdk feature.

I've managed to add mochi leaderboards and inter-level ads on a previous monkey project without too much trouble -- I used the code already posted on the forum, but drop me a message if you need anything. Overall I'd say working with the mochi website, and adding the required code, is easier than the equivalent in iOS. Maybe thats not saying much ;)

Sadly, I couldnt put a big monkey splash screen on it, I couldnt get it to look right at the time.

Edit- forgot to say before, I was initially worried Monkey would bloat out my code beyond the 128k swf contest limit, but actually a small monkey project is extremely lean, very little bloat at all.