Stick Runner ..

Monkey Archive Forums/Monkey Projects/Stick Runner ..

Paul - Taiphoz(Posted 2013) [#1]
Sup All..

I'm making a little game for my Twitch Stream, here is some of the art, would lose some feedback on it, this would be how these tiles look at night btw.



Each column of windows is a tile so the two end's can have anything in between them, in any order.

The game is a simple stick run n jump, controls are going to be very basic, jump, slide, and the game will only have one game mode, RUN, I'm thinking about having coins, and if you collect enough you get an extra life, but other than that, its pretty basic..



here is a little mock of what the level design will look like. these are all tiles I have already done, almost ready to start coding, anyone done a run n jump ? anything code wise I should be on the watch for ?


Redbeer(Posted 2013) [#2]
This looks great.

I think with a jump and run it needs to have either multiple mechanics for avoiding obstacles with many ways to ramp up the difficulty as the player progresses, or there needs to be some sort of reason to be jumping and running, like the player chasing someone, or someone chasing the player.

The only other thing I'd say is that the controls have to be tight and well polished, otherwise it will become frustrating quickly.

Two other things.
1) I followed you on twitch.

2) If I'm not mistaken, I think you should check the link to your web site that is in your profile on this Monkeycoder site, unless it is your intention that it goes straight to asian porn.


Raul(Posted 2013) [#3]
but we all love asian pron :))

Nice graphics here. I would like to see how you progress.


John McCubbin(Posted 2013) [#4]
2) If I'm not mistaken, I think you should check the link to your web site that is in your profile on this Monkeycoder site, unless it is your intention that it goes straight to asian porn.


Holy crap you are right, but no that is not his intention thats an old website that he no longer owns, but if anyone asks YES that is what he intended, sick monkey spanking monkey dev!

It looks sweet, very 90's cartoony games vibe from it, will it be auto scrolling like canabalt or more a traditional platformer?


Paul - Taiphoz(Posted 2013) [#5]
What the ........ wait my signa.....


Paul - Taiphoz(Posted 2013) [#6]
WOW.. so thats what happens to old domain names HAHAHAHAA>. I bet the both of you stayed on that site for ages before "come-ing" here to post and tell me. :P


Paul - Taiphoz(Posted 2013) [#7]
OK I confess... I had to go look ROFL!.


John Galt(Posted 2013) [#8]
Looks brilliant. For the sake of balance, I would say the cars look to be of noticeably lower quality artwork than the rest of it.


Paul - Taiphoz(Posted 2013) [#9]
I agree, the car's suck.

I'm going to leave them as is for now, my plan with the cars is that as the player gets closer to the ground level, or Tier 1 which would be the first little house, he will see and hear the cars fly past at really fast speeds, at Tier 2 the next level up he wont see the cars any more but he will be able to hear them although quieter than when on Tier 1, so they will work as an audio and visual queue to the player that they are near danger, the lower they go with the audio and visual queue's it should I hope really hit home that they don't want to be down there....

As a result the cars will be moving really fast across the screen, so I hope the detail will be lost in the motion, if it's not I will revisit them and redo them.


Raul(Posted 2013) [#10]
oh, in this case you should show as a picture on what actually the player see while playing :D


Paul - Taiphoz(Posted 2013) [#11]
not written any code yet, doing the art work first, but that second picture is what the player will see, only moving of course.

The player will start out running along the road, then the crash barrier will come in that will auto jump the player up onto the roof of the first little Tier 1 building, from there the player needs to keep running and jumping and stay up on the roof's.

should have some nice parrallaxing backgrounds as well which will look nice.


silentshark(Posted 2013) [#12]
Wonderful graphics. Love 'em!

We did a really simple running game, (Yikes! Zombies! Run!) where the only control is a simple "tap to jump". The merit of this approach is that it takes just a couple of seconds for anyone to figure how to play the game.

I watch this space with interest..


Paul - Taiphoz(Posted 2013) [#13]
Silent, that's me started to code it, I was wondering how you managed your collision code ?

I'm planning to have a small rec check at the top of each building tile, so I will be only checking for collisions along the top, not the sides, and the ground level will just be a hardset value, I dont see a point in checking for collisions with the ground.

My other collisions will be with coins, so only really two types of collision check.


silentshark(Posted 2013) [#14]
From memory, the collision code was very simple.

Check 1 - has runner collided with zombies? if so, they are dead
Check 2 - is there anything (building etc.) below the runner, if not drop.
Check 3 - is there anything (blocks on top of building etc.) to the right of the runner, if so move the runner left
Check 4 - if the runner is about to go off screen (off the bottom, or off the left hand side), they are dead.

Something like that anyway..

Have fun writing it. I predict a hit :-)


Uncle(Posted 2013) [#15]
I love this sort of game and it's looking nice so far.