Photon Mapping Raytracer

Monkey Archive Forums/Monkey Projects/Photon Mapping Raytracer

AdamRedwoods(Posted 2012) [#1]


You can also click on the spheres and light and move them.

source:



MikeHart(Posted 2012) [#2]
NICE!!!


Amon(Posted 2012) [#3]
Now that's cool!

Some crazy coders on these boards. :)


samowitsch(Posted 2012) [#4]
Wow!


Supertino(Posted 2012) [#5]
Show off :p


Skn3(Posted 2012) [#6]
Nice!


DruggedBunny(Posted 2012) [#7]
Interesting to see the performance differences across platforms -- shockingly, HTML5 (in Chrome) was possibly the fastest here, or very close to GLFW!

XNA gives me a load of errors, though: "The rectangle is too large or too small for this resource."

Have to see what my humble Android phone makes of this...


Kauffy(Posted 2012) [#8]
That's very cool. Man, I remember when a render like that would take several days. :)


dragon(Posted 2012) [#9]
interesting, but something is not realistic...

another free examples

http://madebyevan.com/webgl-path-tracing/

http://kevinbeason.com/smallpt/