Escape of the Dead
Monkey Archive Forums/Monkey Projects/Escape of the Dead
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I did a one day conversion of a pen and paper game called Escape of the Dead to monkey. Check it out here http://www.kerneltrick.com/?p=28 |
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It doesn't respond very well, sometimes not at all, on the "Click to continue" results screen. I tried it in Chrome and Firefox. Neat little game! |
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That is fun. I like it! |
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I click on the start button but nothing happens |
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..on the "Click to continue" results screen .. I got that same response from a friend who tried it on firefox, but I cant duplicate it myself(firefox). I lowered the framerate to 20 and that seemed to help but i'll look and see if i can resolve it. Thanks for trying it! edit: I made a few tweaks, let me know if a lot of mouse clicks are still getting missed. |
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Every other item is very responsive to my clicks. (I'm using Chrome, btw). But that pop-up results gray box just doesn't want to respond very quickly. I can click on it for a while, rapid-click it, and it eventually goes away. Not like the easy, single-click response of the other UI elements. Weird! I hope you figure it out. I WANT TO REPAIR MY CAR!!! :-) |
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im clicking quickly on the start button but nothing happens |
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I was able to duplicate the mouse issue on another laptop. Im guessing that it's related to the size and/or numbers of images im drawing at that stage of the game. the framerate is really low on the computer that has the mouse clicking issue (about 3 fps). I think it can't keep up and is dropping the event or something. There is very little I can do as MouseHit() is a monkey internal and if it doesn't work then it just wont work. A good learning lesson I suppose, html5/monkey is not for much more than toy examples. I created a flash version for those with mouse issues and updated the page. Thanks for trying it out! |
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Its a pretty good game, but I think you must be doing something wrong if the MouseHit command, I get the same reported issue on this PC(check my sig). I havent had this kind of issue with my games. |
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I had that same issue with my Surviball game when I added too much stuff that it became slower than the SetUpdateRate. the only way to fix it was to move the mouse/keyboard processing functions to the OnRender() method. What is odd to me is that it doesn't look as it should be doing a lot of work for it to be causing such a slowdown. |