Dwarf Miner (Alpha Title)

Monkey Archive Forums/Monkey Projects/Dwarf Miner (Alpha Title)

FBEpyon(Posted 2012) [#1]
Hello All,

I just wanted to show you all what I got so far for my project.. The title is generic, but the game is going to be similar to SimAnt.

You are trying to fight off enemy Dwarfs and mining the most resources once you have done that you would depart from the starting location and pick another location to start battling off more enemies.

The Enemy will start on the other side, and will grow stronger well you expand..

Let me know what you think of the engine so far there isn't much there yet..

http://www.fallenflames.net/flash/MonkeyGame.html

LMB - Dig out dirt (later you will dig using dwarfs you select (like simant))

Arrows move maps (only left and right for now)

BTW : Graphics are done by me..

http://www.pixeljoint.com/forum/forum_posts.asp?TID=13013 for graphic progress go here...

Thanks,

William Mc.


bruZard(Posted 2012) [#2]
file not found ;)

ah ... MonkeyGames.html :D


FBEpyon(Posted 2012) [#3]
Fixed Sorry

William Mc.


Volker(Posted 2012) [#4]
I'm curious, it looks like you have to draw ~ 30x40 tiles = 1200 tiles
every OnRender()? Thats much. Is there some magic I can't see?


slenkar(Posted 2012) [#5]
the graphics are velly good, waiting for gameplay, although it looks promising


FBEpyon(Posted 2012) [#6]
Thanks All,

I'm working on it every night after work, and I should have the main player in place by the end of the week and a possible better concept of the game play as well by then.

The tiles are draw every OnRender() yes, and I don't know of anything that I'm doing different than anyone else.. But yes it does render nicely and I have increased the scaling a bit so its easier to see the player, and things..

Like I said give me a few days and I should have a working Alpha for you all to play around with

Targets :

Android
iOS
Windows

William Mc.


Skn3(Posted 2012) [#7]
Look forward to seeing how you progress. I think this could benefit greatly from being scaled x2 and using the new disable image filtering in latest monkey.


Samah(Posted 2012) [#8]
I'm curious, it looks like you have to draw ~ 30x40 tiles = 1200 tiles
every OnRender()? Thats much. Is there some magic I can't see?

If it's all from the same surface and there are no other texture binds, 1200 is nothing.


FBEpyon(Posted 2012) [#9]

If it's all from the same surface and there are no other texture binds, 1200 is nothing.



That about it; I'm only rendering one layer of information for now, but soon there should be about 5-6 layers of information.

(Player)
(Enemy)
(Objects)
(World Tiles)
(Background)

William Mc


Samah(Posted 2012) [#10]
That about it; I'm only rendering one layer of information for now, but soon there should be about 5-6 layers of information.

If you can group that into five groups of 1200, it'll be way faster than drawing 1200 groups of five.


AdamRedwoods(Posted 2012) [#11]
missing plugin? What doesn't Chrome like that you're using here?


Volker(Posted 2012) [#12]
http://www.monkeycoder.co.nz/Community/posts.php?topic=2044


FBEpyon(Posted 2012) [#13]
Hello all,

I know its been a long time, but I wanted to give you all a update, no new code, but mostly graphical things.

here is my blog: http://fbepyon.blogspot.com/

All the information is there for your enjoyment.


EdzUp(Posted 2012) [#14]
Looks excellent would love to test it when its complete:-)


FBEpyon(Posted 2012) [#15]
Hello All,

I have added a quick test, and I need some suggestions, and speed checks from everyone, this is running using the Flash platform.

http://www.fallenflames.net/flash/MonkeyGame.html

Tell me if it runs smooth for you.. FPS not added yet..

Also how would you add in the lighting..?? I having a hard time with getting it right :(..

Thanks.


smilertoo(Posted 2012) [#16]
Its quite a chunky scroll but im guessing thats deliberate and youre moving a full block at a time.


FBEpyon(Posted 2012) [#17]
Yes, right now I haven't put in the smooth scrolling sorry about that.. I will work on uploading a smoother version.

** EDIT **

Added smooth scrolling, but I need to figure out how to fix the tearing in the GLFW format.. :(