Crime Solitaire released for iPhone/iPad
Monkey Archive Forums/Monkey Projects/Crime Solitaire released for iPhone/iPad
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http://itunes.apple.com/us/app/crime-solitaire/id475096286?ls=1&mt=8 This was originally written in Blitzmax and released for PC/Mac in August 2011. The Blitzmax code was translated manually to Monkey for the iOS version, which took about two months in total. Very happy with how it turned out! |
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Nice |
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Congrats Dave :) Now write a nice to follow tutorial on the process ;) |
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Well done, hope it does well for you. Just out of curiosity, do you plan to publish for Android/XNA/web? |
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No, for various reasons. First off there's a lot of text in the game and it just won't "work" on anything with a lower resolution than an iPhone 4 which rules out a fair chunk of Android devices. Second, HTML5 is very hit and miss, and Flash is insecure from what I've seen, so those two are no-go as well. Haven't really looked into XNA but I'm not sure how I'd go about handling a mouse-controlled one-button game on there. Maybe there's XBox mice... I dunno. |
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When you say 'Flash is insecure' are you worried about people stealing your game and hosting themselves? Nice work btw. I'm currently converting a lot of my code from BlitzMax. It's surprisingly easy once you get rolling so long as you don't need to use pixmaps or whatever. :) |
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>>When you say 'Flash is insecure' are you worried about people stealing your game and hosting themselves? Yep. It happens. |
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No, for various reasons. First off there's a lot of text in the game and it just won't "work" on anything with a lower resolution than an iPhone 4 which rules out a fair chunk of Android devices. Curious, what about Android tablets and limiting the resolution by changing the manifest.xml file? http://developer.android.com/guide/topics/manifest/supports-screens-element.html |