Memories...
Monkey Archive Forums/Monkey Projects/Memories...
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More fun with Monkey...Strict Import bah.bank Function Main:Int() Local b:Bank = New Bank(32) For Local i:Int = 0 Until 4 b.Poke(i * 4, i * i) Next For Local i:Int = 0 until 4 Print b.PeekInt(i * 4) Next End output : 0 1 4 9 Bank uses a class called Pointer, which is a pseudonym for a real pointer (malloc/free). Fun fun... :-) |
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Ooo interesting. How are you implmenting it on the the different platforms? |
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Well, I'm only interested in C/C++ based platforms. Everyone else can go and make mobile games with their Monkey... I'm into Monkey as purely a cool programming language. It's a more complete language than BlitzMax, and in the long-term I want a similar build system as I am used to with Max - self compiled modules, etc., rather than this build-a-single-huge-cpp malarkey. |
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Well thats pretty sensible. Pre-compiled modules? wow sounds like your really doing some interesting "tweaks". |