Mojo2 Matrix + Lighting

Monkey Forums/Monkey Programming/Mojo2 Matrix + Lighting

regulark(Posted March) [#1]
Hi,

I'm playing with Mojo2 lighting. I noticed that the canvas.SetLightPosition is device units (the current matrix isn't applied).

With that known, how can I take the matrix coordinates and translate them to device units?

In my specific example, I am pushing matrices to offset the screen and object positions. Now I'd like to make a light at a specific objects position but I am lost as to how to translate the object coordinates to device units.

The screen has been scaled ( virtual resolutions) and translated.

Can anyone assist, or point me in the right direction?

Thank you!