Microseconds?
Monkey Forums/Monkey Programming/Microseconds?
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Hi, Is there a way (module, hacked target, etc ) to get the current time in microseconds, instead of milliseconds? A Google search returned nothing. Doesn't need to work in all targets. Turns out that a lot can happen in those 16.7 milliseconds per frame. I want to profile some things, and 1 millisecond accuracy is not enough. :-( (On a side note, is that something Monkey 2 could do by default, since it's not limited by HTML5? Maybe returning Millisecs as a float number with microsecond accuracy?) Cheers. |
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Are you just trying to see how long something takes to execute, like what's faster functionA or functionB? or do you need microseconds for a game mechanic? Not that it really matters just wondering your question sounds interesting and its got me wondering what your upto :) hope some one has an answer for you. |
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Yup, trying to profile things so i can see exactly where the slowdowns are. I could accumulate the result over several frames, but that doesn't work very well since the error in each frame is too large. Microsecs(), or a true floating point Millisecs(), would be ideal! I actually found a "High Resolution timer" code for html5 here: http://www.monkey-x.com/Community/posts.php?topic=7572 But I'm a newb and have no idea about how to implement extra functions for a specific target (like, where do I even place those lines? :-P ) The docs don't seem to help in that regard. Leo. |