Diddy-Example 'TiledTileMapReader' not found
Monkey Forums/Monkey Programming/Diddy-Example 'TiledTileMapReader' not found
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Hi, I would like to run some diddy-examples like testTile.monkey from https://github.com/swoolcock/diddy-examples When I download the diddy module from https://github.com/swoolcock/diddy and include it into the "diddy-examples-master/src/Tile/" Folder and Build the example I get a "Error : Type 'TiledTileMapReader' not found" Where can I found the TiledTileMapReader lib/module or what is missing? Any hints are welcome. |
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The class is now located in diddy.tile.diddyreader. The tilemap part of diddy was recently made modular, so you may have to change the example to import diddy.tile manually. The example doesn't appear to have been updated since the changes were made. |
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Thank you Nobuyuki it works now. I add "Import diddy.tile.diddyreader" and change "Extends TiledTileMapReader" to "Extends DiddyTiledTileMapReader". |
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Sorry about that, Samah made quite major changes to support different loaders and we didnt fix up the examples.... |
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No problem :). At the moment I try to fix the Platformer example to run correctly. Unfortunatley the scrollX and scrollY tile/player render work not as expected. tilemap.RenderMap(diddyGame.scrollX, diddyGame.scrollY, SCREEN_WIDTH, SCREEN_HEIGHT, 1, 1) player.Draw(diddyGame.scrollX, diddyGame.scrollY, True) The player and the tile map moved in a weird directions when I use WASD. It's time to study the diddly module in deep. :) |
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You could check out post 193 on the Diddy module thread if you require further help: http://www.monkey-x.com/Community/posts.php?topic=8291&page=8 |
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Cool thanks, I will check this out. |