Mojo1/Mojo2 Feature Wishlist 2016
Monkey Forums/Monkey Programming/Mojo1/Mojo2 Feature Wishlist 2016
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Any features you wish for Mojo1/Mojo2 going into the next year. Mojo1 True async loading and playing of music files on all platforms. It's not async right now on targets such as GLFW, but could be made to be so. |
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Ability to "pause" rendering, mainly for mobile battery life. So OnUpdate still gets called looking for input or events, but OnRender doesn't get called until the app/game tells mojo to start rendering again. While "paused" it just keeps displaying the last OnRender result. |
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Cross platform sound from memory int[]. So you can procedurally generate sounds. I'd love to port Sfxr to a Monkey module so you can generate sounds on the fly. |
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Multiplicative blending for mojo1 since it is possible in html5, flash and all the other platforms. It is also not much work to get it in. |
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an object de/serializer that works with brl.json and can maybe solve circular references |
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Save Image/Canvas to PNG. |
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Cross platform sound from memory int[]. So you can procedurally generate sounds. I'd love to port Sfxr to a Monkey module so you can generate sounds on the fly. Oh, please, yes. |
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Cross platform sound from memory int[]. So you can procedurally generate sounds. This!!! 100%!! |
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For me...? XBox one target ^_^ (I spent the day looking this today - didn't get anywhere, but I can't stop thinking how similar a empty sample from XDK and the WinRT target are. Even having update/render/suspend/resume functions!) |
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Some commands for playing videos like in Blitz3D and BlitzPlus – at least for desktop and mobile targets. This would be really useful for intro sequences. |
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webm might be good video format to target for that? |