Distance field fonts
Monkey Forums/Monkey Programming/Distance field fonts
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https://github.com/libgdx/libgdx/wiki/Distance-field-fonts https://github.com/paulhoux/Cinder-Samples/tree/master/TextRendering https://www.youtube.com/watch?v=CGZRHJvJYIg Has anyone started support for something like this for mojo2 already? |
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It should be trivial to implement with shaders in real time. A while back I wrote a demo in Monkey using write pixels to pre-render distance field shapes into images because without shaders it's not doable in real time. Can't find my demo now... Sad, because I also had a simple BlitzMax app that calculated and saved the distance fields from high resolution monochrome images. Good read below. Valve had a paper on this a few years back. http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf |