write files don't work FileStream.Open (glfw)
Monkey Forums/Monkey Programming/write files don't work FileStream.Open (glfw)
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target: glfw os: osx yosemite Why does this simple code not work ? I want to create some json files (building a small game editor for my game) but test.json is never created. - I did try to delete the build folder - The data folder has all rights - Search the file test.json (not found) Local file:FileStream = FileStream.Open( "monkey://data/test.json", "w") If not file Print "Can't open file" Else Print "write" ' <--- shows write file.WriteInt(1) ' < --- test file.Close() End |
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Try monkey://internal/test.json I think data is just for reading files, not sure about desktop/glfw. But for iOS, Android it's definitely the case that you can only load/read. internal is read & write for anything the app needs to save & load. http://www.monkey-x.com/docs/html/Programming_Resource%20paths.html "Use the "monkey://data/" prefix to locate resources that were placed in the app's data/ directory when it was built. Use the "monkey://internal/" prefix to locate resources stored in the app's internal storage directory." |
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sorry forgot to say that internal dont work. |
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That's odd, I'm using "monkey://internal/config.json" on a project and works both Win and Mac, glfw3. Are you looking inside your MyGame.app package? I'm not sure the Mac Finder search looks inside of .app "folders". You might need to find the .app, right click, Show Package Contents and browse around inside the app's directories to find the "internal" folder. Also, which Print shows up on the output, for the "Can't open file" or "write"? |
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Found it {projectname}.buildv81b/glfw/xcode/build/Debug/MonkeyGame Then right click "show package content" Contents/Resources/data (when using monkey://data/) (works) Contents/Resources/internal (when using monkey://internal) (works) |
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Cool! Didn't know write to data works on desktop. Just be careful, data might get overwritten when you re-build your game. internal is probably safer option to keep your save data alive. |