OpenGL ES v3.0

Monkey Forums/Monkey Programming/OpenGL ES v3.0

blabz(Posted 2014) [#1]
Hi all,

OpenGL ES 3.0 provides some very powerful modern features that could really take Monkey's 3D capabilities to the next level, such as hardware accelerated MSAA, Instancing, and feedback transforms.

Has anyone created a module for this? Are there any plans too?

What would be the estimated difficulty\time in creating this?

Thanks!


rebelas(Posted 2014) [#2]
It seems, my guess or observation, is that Blitz Research developer(s) stopped taking 3D serious after Blitz3D, or perhaps after shaders became a reality in the industry. It seems Blitz Research works more toward developing language for game production, rather than engine for it. Games engine related additions (modules) is practically left to third party developers. Thus, I guess, the future, or the degree of capability of Monkey X, as a game tool, depends on the profit or the interest of third party developers in using this language. Now, as developing 3D engine is a very time consuming job, not to mention for several diverse platforms, no third party developer is willing to accept the risk of such effort.