How to improve this map? Especially the water

Monkey Forums/Monkey Programming/How to improve this map? Especially the water

Raul(Posted 2014) [#1]
This is a screenshot of a portion of the map:


I was thinking to add:
- some birds to fly
- movable clouds
- trees animated by wind

BUT the most important thing I want to change is the water. I want to add some animations, some effects.. anything. Any idea how could I achieve something... nice?


Playniax(Posted 2014) [#2]
I have never done top view water and I am not sure it would work but you could have a look at the Ignition X particle system.

Something like this combined but smaller and with the color blue ofcourse:

http://docs.playniax.com/html/data/Ignition%20tutorials/The%20generic%20particle%20system.data/example_03.build/html5/MonkeyGame.html
http://docs.playniax.com/html/data/Ignition%20tutorials/The%20generic%20particle%20system.data/example_04.build/html5/MonkeyGame.html
http://docs.playniax.com/html/data/Ignition%20tutorials/The%20generic%20particle%20system.data/example_05.build/html5/MonkeyGame.html

From the Ignition docs: http://docs.playniax.com/html/Ignition_Ignition%20tutorials.data_The%20generic%20particle%20system.html

Does TimelineFX not have an example?

Anyway, I am only 'good' at explosions, smoke and plasma's :) Usually my gfx artist comes up with these things...


Raul(Posted 2014) [#3]
@Playniax: I had a look over the particle examples. I did not tried it, yet. The problem is that I never create from 0 particles, and I have no idea what to do (for this particular issue)

TimelineFX has some samples for liquids. They are not very good for this type of water, but I will try.


GfK(Posted 2014) [#4]
Maybe you need to look at using animated caustic patterns or something.... I dunno, there really isn't much you can do with 2D water.


Playniax(Posted 2014) [#5]
Stuart reminded me of these: http://forum.ignitionxlive.com/viewtopic.php?f=19&t=378

He used caustics generator and another app to create them.


Gerry Quinn(Posted 2014) [#6]
Maybe you could expand and contract the darker blue areas in a cycle. It looks pretty good to me anyway.


peterigz(Posted 2014) [#7]
You might get decent results just adding sparkles for the light reflecting off of the water you have there.


skid(Posted 2014) [#8]
The projection of the front pyramid ruins it for me.


Raul(Posted 2014) [#9]
@Playniax and @Gfk: I dont like how would look that on this map and I cannot see how to make it more beautiful.
@Gerry Quinn and @peterigz: great ideas. need to check them.
@skid: I know.. but will remain that way.

Also, I want to create smalls wave near the shore (i think this is the word) and manually move them (basically some particles) I will post later the results.

Meanwhile if you guys have other ideas for the map itself (other animations) you can leave them here :)

Thanks


golomp(Posted 2014) [#10]
Hi,

Your screenshot is really beautiful, i think i never done something so beautiful.

Don't forget small waves for boat shadow.
Maybe you can add fish and whales
You can also add sun or moon reflection
Maybe some places undiscover with tides could give opportunity to bonus level ? (or a funny hole to empty the see ?)

Maybe blue see is to frequent, actually the state of art is a transparent water where you can watch ground see. It give you the possibility to watch corals and life see.


zoqfotpik(Posted 2014) [#11]
You could have paths along the borders between different colors of water and little animated snippets that are similar to those borders moving along the paths. Or particle spawners that make bitmaps of those little shred shapes grow and then shrink to nothing.