R.U.B.E. importer for Ignition X + give aways
Monkey Forums/Monkey Programming/R.U.B.E. importer for Ignition X + give aways
| ||
Ignition X beta v1.03 is now R.U.B.E. ready and the R.U.B.E. importer is now for sale! More information can be found here: http://forum.ignitionxlive.com/viewtopic.php?f=13&t=272 |
| ||
That's nice! |
| ||
i like the new site! |
| ||
Nice work, congrats to all involved. |
| ||
DELETE |
| ||
Well...I bought the RUBE importer...now waiting to see if I'm the lucky winner of one of the 5 RUBE licences ! ;-) Cheers, Ulric |
| ||
The first out of 5 winners is: Ulric Boel You are lucky ;) |
| ||
Wouhouuu !!! Let's play with all this ! As I'm lucky today, I think I'll put a couple euros in a Euro-Millions ticket for the friday drawing...who knows... ;-) Anyway, many thanks to Playniax and iForce2D !!! Cheers, |
| ||
Congrats uboel - ask and ye shall receive! :) Fingers crossed I get as lucky in the next draw! |
| ||
Nice! The documentation looks quite in-depth. |
| ||
@rIKmAN : I wish you all the best for the next draw |
| ||
The total cost of the rube editor,importer,and ignition is pretty high. If it doesnt affect sales then good for you. Im just warning that it might. |
| ||
Why would it affect sales? Ignition's price hasn't changed, has it? |
| ||
Do you need Ignition to use the importer? |
| ||
just bought the importer :) -- hoping for a lucky draw here as well -- Have quite a bit to learn on basics before really getting into this but know I will want to work/play and enjoy this stuff so hoping to pick it up a bit at a time .. |
| ||
@Sammy Yes you need Ignition X to use the RUBE importer Add on module you would also need to purchase a copy of RUBE to create the physics worlds unless you are one of the lucky winners. |
| ||
@slenkar The price of Ignition X has not changed its optional to purchase the Rube importer Add on Module and RUBE editor. If you are creating complex physics worlds or lots of physics based games then they are well worth the addition investment. Several hundred lines of box2d physics code can be reduced to a few lines. If you are only doing a small amount a physics game development then Ignition X has additional helpers to allow you to create box2d physics worlds without the add on module and RUBE. |
| ||
@Trez thank you for your reply. That's a pity as I have my own 2D engine and already have Rube, I don't require Ingition X unfortunately. |
| ||
New R.U.B.E. demo online: http://playniax.com/showcase/trucker/demo.html And just to get your attention :) the core code to get this running is not much more than this :) Strict Import demo Import playniax.ignitionx.physics.box2dengine Import playniax.ignitionx.physics.rube.importer Import playniax.ignitionx.physics.rube.box2dworldcreator Class Game Extends iBox2dEngine Field rubeData:iRubeImporter Field pwc:iBox2dWorldCreator Field playfield:iPlayfield Field gameLayer:iLayer Field label:iGuiText ' Reference to physics objects we are interested in for this example Field truckChassis:iRubeEntity Field truckWheelRear:iRubeEntity Field truckWheelfront:iRubeEntity Method OnCreate:Int() Self.playfield = New iPlayfield Self.playfield.AttachLast() Self.playfield.Virtual(640, 480, True) Self.playfield.AutoCls(0, 0, 0) Self.gameLayer = New iLayer() Self.gameLayer.AttachLast(Self.playfield) Self.playfield.zoomX = 1 Self.playfield.zoomY = 1 ' Switch debug draw on PhysicsDebug(True) 'Set the physics draw scale PhysicsScale(30.0) ' Create an instance of Rube read for setting up physics and importing data Self.rubeData = New iRubeImporter() Self.rubeData.ImportRubeData("truck.json") ResetScene() Return 0 End Method Method OnUpdate:Int() 'track the camera to the truck chassis: Self.playfield.cameraX = Self.truckChassis.x - deviceWidth / 3 Self.playfield.cameraY = Self.truckChassis.y - deviceHeight / 2 Local maxSpeed:Float = 20.0 Local desiredSpeed:Float = 0.0 If iKeyDown(KEY_LEFT) desiredSpeed = -maxSpeed End If If iKeyDown (KEY_RIGHT) desiredSpeed = maxSpeed End If 'Apply angular velocity to truck wheels: iBox2dBodyMoveController(Self.truckWheelfront.MoveController).PhysicsBody().SetAngularVelocity(desiredSpeed) iBox2dBodyMoveController(Self.truckWheelRear.MoveController).PhysicsBody().SetAngularVelocity(desiredSpeed) If iKeyDown(KEY_R) ResetScene() Endif Return 0 End Method ' Reset the scene - you will probably need to use this a lot :) Method ResetScene:Void() ' Create the physics world Self.pwc = New iBox2dWorldCreator(Self, Self.rubeData, Self.gameLayer, Self.gameLayer) Self.pwc.CreatePhysicsWorld() ' Loop through the entities created by the world creater to get a reference to the chassis and wheels For Local i:Int = 0 To Self.pwc.PhysicsEntities().Length() -1 If Self.pwc.PhysicsEntities[i].RubeBody().name = "truckwheelfront" Self.truckWheelfront = Self.pwc.PhysicsEntities[i] Endif If Self.pwc.PhysicsEntities[i].RubeBody().name = "truckwheelrear" Self.truckWheelRear = Self.pwc.PhysicsEntities[i] Endif If Self.pwc.PhysicsEntities[i].RubeBody().name = "truckchassis" Self.truckChassis = Self.pwc.PhysicsEntities[i] Endif Next End Method End Class |
| ||
thats a much better demo, I didnt know how to play the one with the bananas, and it ended unexpectedly |
| ||
That demo gives me only a black screen in firefox. It worked on chrome though. |
| ||
@SLotman Just installed version 30.0 of Firefox on Windows 8.1 to test the demo, seems to work fine can you let me know what OS version and Firefox version you are using. |
| ||
http://forum.ignitionxlive.com/viewtopic.php?f=13&t=274 |
| ||
Just ordered it! |
| ||
Great demo and I just won a R.U.B.E license! :) |
| ||
Another R.U.B.E. importer demo for Ignition X http://playniax.com/showcase/clock/demo.html |
| ||
http://forum.ignitionxlive.com/viewtopic.php?f=13&t=274 :) |
| ||
Little update of the maya demo: http://playniax.com/showcase/statue/demo.html (because some people did not understand what to do) Use the mouse to rebuild the statue after the earthquake. |
| ||
Is the source code to the RUBE demos available? |
| ||
The statue demo should be included but here are the trucker and clock demo + source codes: http://forum.ignitionxlive.com/viewtopic.php?f=16&t=307 Or watch the demos: http://playniax.com/showcase/trucker/demo.html http://playniax.com/showcase/clock/demo.html |
| ||
Thanks |
| ||
RUBE importer beta v1.01 is now up! This update fixes the loading problems (crashing) on targets xna and android. |
| ||
Any news on a timescale for another draw? I'm holding off buying R.U.B.E in case I get lucky in the final 2 draws! :) |
| ||
We need 2 more sales for the next draw... Note that the R.U.B.E. importer is feature 'complete' and in case people are holding out on buying it because it's still in beta, I will probably release it this week. It seems everything works like it should. |
| ||
New winner: http://forum.ignitionxlive.com/viewtopic.php?f=13&t=274 |
| ||
Hi, It looks like the RUBE importer is very stable so we have decided to go for a release (v1.00). Bug fixes - R.U.B.E. IMPORTER opacity Float fix. Bye, Tony |
| ||
The final winner Richard Sopuch Congratulations! |
| ||
Would you believe this?! For some reason and I am still scratching my head because of this our price of the RUBE importer automatically changed from 20 to 54 Euro at MyCommerce?! So for everybody who was wondering why we was charging so much for it, we are not. It should be 20 Euro! I have changed it back to 20 and I hope it will stay this way. http://playniax.com/physics.html |
| ||
Just bought it but it was 39€?! BTW: I get a compile error for the truck demo: demo_02_trucker/gamescene.monkey<38> : Error : Type 'iRubeImporter' not found Edit: Screw that compiler error, I just copied it to the wrong place... shame on me... |
| ||
I bought it also via paypal but on completion it said order void. I thought "ok this is a glitch" and tried the purchase again with my Mastercard but same outcome. The problem caused for me though is that the paypal transaction didn't charge my account. It did the second time when using the Mastercard even though that void error message showed up. I have no receipt or proof except what it shows on my Mastercard statement. The order doesn't exist though on the payment processors systems as stated by them when I called. Oh! I did also notice that it wasn't €18 but €34. Don't mind really as Steve is a good bloke and an accomplished coder so it worth, imho, more than €34 euro. Whatever is going on with the payment processor is the problem. I believe they moved to a new system during a takeover of management and their systems are dishing out Binary Farts until intergration or something else gets fixed/updated. |