Force Feedback

Monkey Forums/Monkey Programming/Force Feedback

Sensei(Posted 2014) [#1]
Hey guys,

I was wondering if any of you know or have done any force feedback stuff on controllers in Monkey X?
I know Diddy has @therevills' vibration option for Android, but I was wondering about similar for other controllers, for example Xbox 360 controllers both on Xbox and Windows 7/8, WinRT, GLFW etc?
Surely there should be vibration functionality for controllers in Monkey X, or am I asking for too much? :)


Nobuyuki(Posted 2014) [#2]
when in doubt, DIY:

http://msdn.microsoft.com/en-us/library/windows/desktop/bb153254%28v=vs.85%29.aspx
http://steamcommunity.com/sharedfiles/filedetails/?id=165238623

Edit: Honestly though, just a plain cross-platform rumble functionality might be OK to have, provided the parameters can map somewhat sanely. Rumble(time%, intensity#=1.0) or something


Sensei(Posted 2014) [#3]
Thanks for the update Nobuyuki. I really was hoping/expecting this already to be integrated. Frankly I'm shocked nobody else has asked this question before? (Not that I could find anything of use searching the forum).
I'll give your suggestions a try later this weekend, but it is a really bummer this isn't already integrated, ideally as you stated above with cross platform functionality.
Wonder if Mark would accept it as a feature request :)