Force Feedback
Monkey Forums/Monkey Programming/Force Feedback
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Hey guys, I was wondering if any of you know or have done any force feedback stuff on controllers in Monkey X? I know Diddy has @therevills' vibration option for Android, but I was wondering about similar for other controllers, for example Xbox 360 controllers both on Xbox and Windows 7/8, WinRT, GLFW etc? Surely there should be vibration functionality for controllers in Monkey X, or am I asking for too much? :) |
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when in doubt, DIY: http://msdn.microsoft.com/en-us/library/windows/desktop/bb153254%28v=vs.85%29.aspx http://steamcommunity.com/sharedfiles/filedetails/?id=165238623 Edit: Honestly though, just a plain cross-platform rumble functionality might be OK to have, provided the parameters can map somewhat sanely. Rumble(time%, intensity#=1.0) or something |
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Thanks for the update Nobuyuki. I really was hoping/expecting this already to be integrated. Frankly I'm shocked nobody else has asked this question before? (Not that I could find anything of use searching the forum). I'll give your suggestions a try later this weekend, but it is a really bummer this isn't already integrated, ideally as you stated above with cross platform functionality. Wonder if Mark would accept it as a feature request :) |