Experimental v78f now up! [MONKEY NEWS]
Monkey Forums/Monkey Programming/Experimental v78f now up! [MONKEY NEWS]
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Hi, I'm just uploading v78d - should be up by the time you read this. This is mainly a bugfix release. In particular, it should take care of a few nasty threading bugs that could potentially affect the async loading functions. Fixed Strdup issue in socket.monkey Fixed Strdup issue in thread.monkey Fixed ios accelerometer bug. Fixed async image loading/threading bugs. Removed limitations on supported text files types for PSM target. Fixed #CPP_DOUBLE_PRECISION_FLOATS=True messing up mouse events on desktop target. |
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I get this error when trying to build any HTML5 app:/MonkeyXPro78d/modules/brl/thread.monkey<53> : Error : Syntax error - expecting class member declaration. It looks like the Strdup method in Thread isn't implemented and is missing an End statement: I changed it to this to get it running for now: |
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D'oh! Fixed in v78e... |
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Hi, great news about the async fixes. I'm downloading the update now, and will report back on whether or not it fixed my async atlas loader. |
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Thank you for update and fixes. It appears like async working right makes loading noticeably faster. |
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Admob doesn't work anymore. E/GooglePlayServicesUtil(17885): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included. |
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Just uploaded 78f with another Strdup fix for sockets. > Admob doesn't work anymore. What are you trying to build? The admob sample in the docs works fine here. |
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The quoted error is from the sample in the docs ;) --------- beginning of /dev/log/system E/libEGL ( 321): eglMakeCurrent:671 error 3009 (EGL_BAD_MATCH) E/ (17404): netstack: LIB_MGR - Error loading lib spl_proc_plugin.so E/ (17404): netstack: STAT_HUB - Failed to load plugin: spl_proc_plugin.so E/ (17404): netstack: STAT_HUB - App com.monkeycoder.monkeygame isn't supported E/Parcel ( 416): Reading a NULL string not supported here. E/Parcel ( 416): Reading a NULL string not supported here. E/QCNEA (17404): |CAC| readCallback: end of stream E/Parcel ( 416): Reading a NULL string not supported here. E/Parcel ( 416): Reading a NULL string not supported here. |
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all clear ... it was my fail. |
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Thanks Mark, PSM fix works fine. |
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As pointed out by LinderBoss there is a bug in WinRT projects. See here: http://monkeycoder.co.nz/Community/posts.php?topic=8058&post=84065 |
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Thank you Mark ! |
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Mark, is it possible to add new function? HaveTouch() It should return true, if player have touch screen. Background: Here are devices with and without touch screen, and today i can not detect it and i do not know should i display touch elements or not... Targets: Android (TV) + Windows 8 (Tablet-Laptop-Hybrids) (Flash and HTML ?) |
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Mark, XNA do not work for me: Program.cs(11400,13): error CS0029: Eine implizite Konvertierung vom Typ 'gxtkSurface' in 'bool' ist nicht m�glich. [C:\Projekte\xxxx\source\prog.buildv78f\xna\MonkeyGame\MonkeyGame\MonkeyGame.csproj] 12 Warnung(en) 1 Fehler Verstrichene Zeit 00:00:00.64 TRANS FAILED: Error executing 'C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /t:MonkeyGame /p:Configuration=Release MonkeyGame.sln', return code=1 Done. gxtkSurface can not converted to bool Bug report: http://www.monkeycoder.co.nz/Community/topics.php?forum=201 |
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Dragon what's wrong with the existing touch functions? They work with a mouse as well. |
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Think about "Android TV" (Amazon Box). You have no touch, but controller. So why should you display "Touch buttons"? just a idea |
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> HaveTouch() Yes, I think this is a good idea. Ditto for HasMouse, HasRealKeyboard (?) etc. |