Oldstyle Grabimage?
Monkey Forums/Monkey Programming/Oldstyle Grabimage?
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I'm interested in constructing graphics procedurally. Is there any way to write to a bitmap which we can then tile using drawrect or the like? |
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not exactly the way Blitzmax does it but checkout: CreateImage (image).GrabImage ReadPixels (image).WritePixels. see if that works for you. |
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Thank you, that's what I was looking for. I knew there was a way to do it. Also now that I'm thinking of it, what did you use for the background for surviball? |
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source is in there. Read the posts. |
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Thankee. |
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I just went to trough the apps forum and learned that the posts are missing. (What!!!) So here is the code if you are still interested: |
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Definitely interested :) I may use it for the background for a Gyruss clone. How well does this run on tablets? Too processor intensive? I am surprised actually that it didn't use OpenGL. It looks pretty good. Is this your engine or did you reverse engineer it from something else? I certainly will be reverse engineering it. |
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I used to hang out in the old DarkBit Factory forums years ago. Shockwave posted a somewhat similar code. I removed some stuff I didn't like, replaced others and made it into an object. it's pretty basic 3D In 2D kind of stuff, Uses sine waves and display as polygons, Nothing out of the ordinary. I tried putting the game in an android phone 3 years ago but it was kind of slow with all of the activities going on in the game and the hardware of that time. It might be a bit better with current tablet and cell phone hardware. if I have some time I might give it a go on my wife's Asus tablet. |
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Ah yes, DBF. I think several other people from here are also there... You might even be able to bake enough images at runtime to make a ~100 frame movie of the tunnel and display that in the background. Not sure how well that would work... |
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For reference here is the link to Surviball.... http://monkey-x.com/Community/posts.php?topic=7296&app_id=48 |