Experimental v77e now up! [MONKEY NEWS]
Monkey Forums/Monkey Programming/Experimental v77e now up! [MONKEY NEWS]
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Hi, Monkey X Pro v77e is now up! This release features IAP for winphone8 via the brl.monkeystore module. To set this up for testing, you'll need to create/submit a 'beta app' at the winphone8 devcenter, which involves more or less the same procedure as creating a real app. Once you've done that, make sure to set your app's 'product id' to it's devcenter id and you should be good to go for rebuilding/testing etc. One wrinkle: if you're debugging an app and cancel a purchase - or some other 'exception' occurs - you'll get a 'first chance exception' dialog in MSVSE. Just hit continue to restart your app. This wont (shouldn't?) affect real apps - if you run the app without debugging it also fixes this. There's probably a way to turn this off in MSVSE too... I had a quick look at admob, and while it's easy enough to get an ad going simply by referencing a lib and tweaking the app's xaml (https://developers.google.com/mobile-ads-sdk/) it's gonna take a while longer to get programmatic show/hide/layout behaviour going. Will return to this at a later date. ***** v77e ***** Fixed winrt audio discard bug. ***** v77d ***** Fixed glfw SetSwapInterval bug. Added fallback for missing requestAnimationFrame on html5 with update rate 0. Added setAllowsCellularAccess:YES to ios httprequest. Added info-plist entry to disable status bar on ios7.0. Fixed httprequest so newlines aren't inserted. Fixed app.SaveState bug. Added winrt monkeystore for Windows Phone 8.0. .build folders now/at last tagged with version info taken from THIS file, eg: bouncyaliens.buildv77d |
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Aww yeaa :D great to see new payment forms being added to monkeystore! Thanks Mark! |
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Thanks Mark, that's awesome! |
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Thank you for updates! |
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Excellent work again :) |
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nice nice, my work is soon to roll out windows phones so I'll be able to take advantage of that. Just need Google play services added now so I can implement cloud leader-boards and save /nudge /wink /poke |
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Nice, now I can soon deploy my game on win phone 8 |
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Thanks Mark! |
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.build folders now/at last tagged with version info taken from THIS file, eg: bouncyaliens.buildv77d good idea |
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it's gonna take a while longer to get programmatic show/hide/layout behaviour going. Will return to this at a later date. I've been thinking about this myself for a while - the only option I could think for the current code structure was to probably pass an reference to the adview from the XAML/C# project to the C++ project - and then deal with showing/hiding the adview in there (or maybe the other way around, having a flag in the C++ code checked by the C# one... but I think I ruled out this, because there is no 'loop' going on on C# side of things) I've tried implementing it, but failed mostly because I didn't have enough time to do it properly, and don't have enough understanding of Monkey's internal structure. Also, I've seen some topics on the subject - apparently there is a way to create the adview directly in c++ - but the little information I found was nowhere near something useful :( |
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Just updated to v77e with a fix for winrt audio problems - Sound.Discard was getting confused. |
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Ta! Good stuff here. |
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Thanks Mark for the fix! :) |
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Oh well, so far so good, BUT Where are the targets for Windows 8 and WP8? They are not included in 77e anymore. :D |