PlayMusic Issues - MacBookPro

Monkey Forums/Monkey Programming/PlayMusic Issues - MacBookPro

APC(Posted 2013) [#1]
Hello Monkey Community!
I just purchased Monkey Pro, after playing with the Demo Version.
Awesome Language.

I did the "Simple Game Tutorial" done by Jim from Smalltime Outlaws

All the music files are in the mp3 format.

The PlayMusic command on my Mac(HTML 5 Safari) plays feel seconds of the song and then restarts from the beginning, and it loops.
If I play on iTunes it works fine.

Also I compiled on my PC running Windows (HTML 5 on Chrome) and here it works fine.

Is it an issue with Safari or with Monkey for Mac?

Here is the code where the problem happens.
Method OnCreate()
		SetUpdateRate (60)
		
		mapWidth = SCREEN_WIDTH / TILE_WIDTH
		mapOffset = (SCREEN_WIDTH Mod TILE_WIDTH)/2
		
		playersImage = LoadImage("players.png", 32, 32, 32, Image.MidHandle)
		rocksImage = LoadImage("rocks.png", 48, 48, 8, Image.MidHandle)
		scoreBox = LoadImage("scorebox.png", 1, Image.MidHandle)
		
		background = LoadImage("background.png")
		foreground = LoadImage("foreground.png")
		
		mainMenu = LoadImage("mainscreen.png")
		deathScreen = LoadImage("dethscreen.png")
		
		scoreFont = New BitMapFont("numbers.png")
		
		For Local i:Int = 0 Until 10
			scoreFont.AddChar(String.FromChar(48 + i), i * 24, 0, 24, 24, -10)
		End 
		
		painSounds = [LoadSound("pain0.wav"), LoadSound("pain1.wav")]
		lavaSounds = [LoadSound("lavadeath0.wav"), LoadSound("lavadeath1.wav")]
		PlayMusic("Disco con Tutti.mp3") ' << ==================
	End